The Game Business Guidebook: What To Do When Nobody Wants Your Game

Author:   Diego Ricchiuti ,  John Henley
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032585376


Pages:   234
Publication Date:   29 April 2025
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The Game Business Guidebook: What To Do When Nobody Wants Your Game


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Full Product Details

Author:   Diego Ricchiuti ,  John Henley
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.630kg
ISBN:  

9781032585376


ISBN 10:   1032585374
Pages:   234
Publication Date:   29 April 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Section One - Introduction, Chapter 0 - About the author, Chapter 1 - How to use this book, Chapter 2 - Book Introduction, Section Two - Preparation, Chapter 3 - Gaming Is a Business, Chapter 4 - Design, Chapter 5 - Game and Studio Strategy, Chapter 6 - Communication, Chapter 7 - Game Demo, Best Practices, and Tips, Chapter 8 - How to Pitch, Section Three - Execution, Chapter 9 - Finding the Publisher, Chapter 10 - Feedback and Follow-ups, Chapter 11 - Game Budget, Best Practices, and Tips, Chapter 12 - Closing the Deal and Keeping the Publisher, Section Four - Contingencies, Chapter 13 - Nobody Wants Your Game, Now What?, Chapter 14 - Self-publishing for Experience, Section Five - Conclusion, Chapter 15 - Someone, Somewhere, Wants Your Game

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Author Information

Diego Ricchiuti is currently the lead designer at Caracal Games, the course leader of the Game Design Degree at AIV in Rome and Milan, and an independent consultant in game design and creative direction. John Henley is an international partner relations and business development executive with 15 years of experience initiating and building long-term developer, publisher, and platform partnerships in video games.

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