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OverviewFull Product DetailsAuthor: Ryan ZhaoPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.930kg ISBN: 9781032871127ISBN 10: 1032871121 Pages: 408 Publication Date: 15 April 2025 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Introduction, 2. Key Terms, 3. Reading Game Design, 4. Interfacing with Games, 5. Other Models of Meaning-Making for Video Games, 6. Layered Literacy, Part 1: Diegesis, Mimesis, Methexis, 7. Layered Literacy, Part 2: Sense-Making, 8. Layered Literacy, Part 3: Meaning-Making, 9. Narrative, 10. Perspective-Taking, 11. Instantiation and Characterization, 12. Expressivity, 13. Glitches, Cheating, and Metagame, 14. Ideology and EthicsReviewsAuthor InformationRyan Zhao is an independent researcher and lecturer specializing in video game literacy. After achieving his MS in the psychological sciences, he has worked for almost a decade in the video game industry, performing research and marketing roles for Nintendo and Xbox, and he has more than a decade of critical work through podcasts and publications Cane and Rinse, Sound of Play, and Play;Write. Tab Content 6Author Website:Countries AvailableAll regions |
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