The Forge Game Engine Development: Build High-Performance AAA Rendering Systems and Cross-Platform Game Engines Using Modern C++ and Advanced Graphics APIs

Author:   Swen Drechsler
Publisher:   Independently Published
ISBN:  

9798196001925


Pages:   508
Publication Date:   07 May 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $127.51 Quantity:  
Add to Cart

Share |

The Forge Game Engine Development: Build High-Performance AAA Rendering Systems and Cross-Platform Game Engines Using Modern C++ and Advanced Graphics APIs


Overview

What if you could build a high-performance game engine that rivals modern AAA systems, one that gives you full control over rendering, memory, and cross-platform execution? Most developers rely on existing engines, but the real power lies in understanding how they are built from the ground up. The Forge Game Engine Development provides a complete, hands-on guide to designing and implementing a modern, production-grade engine using C++ and advanced graphics APIs. Centered around The Forge framework, this book shows you how to construct scalable rendering systems, manage GPU resources efficiently, and architect an engine capable of running across platforms.Rather than focusing on surface-level concepts, this book walks you through real engine systems, rendering pipelines, asset workflows, multithreading, ECS architecture, and performance optimization, so you can build technology that performs under real-world constraints. By the end of this book, you will be able to: Design and implement high-performance rendering systems, including deferred and visibility buffer techniques Build cross-platform game engine architecture using modern C++ Optimize CPU and GPU workloads for real-time performance Create scalable asset pipelines and runtime resource management systems Implement ECS, multithreading, and job systems for large-scale projects Integrate advanced graphics features such as PBR, shadow mapping, and ray tracing Profile, debug, and refine your engine for production-level efficiency Whether you're an aspiring engine programmer or an experienced developer aiming to deepen your expertise, this book equips you with the knowledge to move beyond using engines and start building them. If you're ready to take control of your rendering pipeline, master low-level graphics programming, and create a high-performance game engine from scratch, this is your next step. Get your copy today and start building like a professional.

Full Product Details

Author:   Swen Drechsler
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 2.60cm , Length: 25.40cm
Weight:   0.871kg
ISBN:  

9798196001925


Pages:   508
Publication Date:   07 May 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

MRGC26

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List