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OverviewFull Product DetailsAuthor: Chris KempshallPublisher: Palgrave Macmillan (Digital) Imprint: Palgrave Pivot ISBN: 9781137491763ISBN 10: 1137491760 Pages: 128 Publication Date: 12 May 2015 Audience: Professional and scholarly , Professional & Vocational Format: Electronic book text Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsForeword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: ... To End all War GamesReviewsAuthor InformationChris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects. Tab Content 6Author Website:Countries AvailableAll regions |