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OverviewThe Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development. Full Product DetailsAuthor: Roberto Dillon (JCU Singapore)Publisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.453kg ISBN: 9780367513764ISBN 10: 0367513765 Pages: 408 Publication Date: 16 July 2020 Audience: College/higher education , General/trade , Tertiary & Higher Education , General Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPart 1 Game Analysis, Player Experience, and Accessibility Chapter 1 ◾ Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2 ◾ Designing Player Interdependence to Enhance Players’ Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3 ◾ Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4 ◾ Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5 ◾ The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6 ◾ Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7 ◾ Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8 ◾ Evergreen Game Design Principles 127 Roberto Dillon Chapter 9 ◾ Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10 ◾ Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11 ◾ How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12 ◾ The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13 ◾ Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14 ◾ Best Practices for Pixel Art 275 Cindy Lee Contents ◾ vii Chapter 15 ◾ Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16 ◾ Making It Real 303 Andre Pong and Justin Ng Chapter 17 ◾ Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18 ◾ Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19 ◾ A Short Summary of Mobile Games’ History 341 Simon Rozner Chapter 20 ◾ Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21 ◾ Diversity in Games: How and Why? 383 Alayna ColeReviewsAuthor InformationDr. Roberto Dillon is a leading game studies educator with more than fifteen years’ experience in the field of game design and development. Tab Content 6Author Website:Countries AvailableAll regions |