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OverviewThe struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan’s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant’s involvement, and how to adapt the method to your needs. The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you’ll need to start generating innovate products. Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates. Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs. Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way. Full Product DetailsAuthor: Brian SullivanPublisher: Taylor & Francis Ltd Imprint: Routledge Dimensions: Width: 19.10cm , Height: 1.00cm , Length: 23.50cm Weight: 0.418kg ISBN: 9781138022560ISBN 10: 113802256 Pages: 192 Publication Date: 26 August 2015 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1: All about Design Studios What is a Design Studio? When Do You Do a Design Studio? A Word of Caution Other UX Sketching Methods Sketchboarding 6-UP RIPS Summary and Tips Chapter 2: Generating and Evaluating Ideas Use Whole-Brain Thinking Generate Ideas with Left-Brain Evaluate Ideas with Right-Brain Four Rules for Generating Ideas Strive for Quantity Defer Judgment (Positive and Negative) Seek New Combinations Use Your Imagination Four Rules for Evaluating Ideas Use Positive Judgment First Consider Novelty Stay Focused Redirect, If Needed Summary Chapter 3: Steps in a Design Studio Is a Design Studio Needed for Your Project? Choose Participants Assign Roles Facilitator Sketcher Scribe Determine What to Sketch Sketch Initial Concepts Evaluate Sketches Vote on Best Sketches Re-sketch or Mash-up Debrief Meeting Summary Chapter 4: Making Sketches Presentable Draw One Concept Per Page Do Not Use a Computer Use Markers and Paper Do Not Color Your Sketches Do Not Provide Too Much Detail Use Annotations and Arrows Provide a Brief Description Summary and Tips Chapter 5: Controlling the Conversation Using Edward DeBono’s Thinking Hats White Hat for Fact Finding Blue Hat for Organizing Green Hat for Generating Ideas Yellow Hat for Positive Evaluations Black Hat for Critical Inspections Red Hat for Voting Summary and Tips Chapter 6: Storing Your Work Keeping a Digital Record Access for Others to Review (Confidential or Open) Sharing with the Rest of the Team Serves as Vision Board for Future Projects Summary and Tips Chapter 7: Sharing Your Results Build a Wireframe after the Design Studio Sharing with the Other Sketchers To gain consensus To get alignment Sharing with the Project Team To show off your project vision To get alignment Sharing with Executives To get executive buy-in To obtain funding and resources Summary and Tips Chapter 8: Working with Remote People Keeping a Digital Record Access for Others to Review (Confidential or Open) Sharing with the Rest of the Team Serves as Vision Board for Future Projects Summary and Tips Chapter 9: Next Steps Immediate Things to Do Sharing Your Final Sketches Preparing Your Wireframes Testing Your Results Low-Fidelity Testing RITE Testing Prototype Testing Summary and TipsReviews""This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes."" Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes. Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech Author InformationBrian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference. Tab Content 6Author Website:Countries AvailableAll regions |