The Design of Things to Come: How Ordinary People Create Extraordinary Products (paperback)

Author:   Craig M. Vogel ,  Jonathan M. Cagan ,  Peter Boatwright
Publisher:   Pearson Education (US)
ISBN:  

9780132776202


Pages:   272
Publication Date:   28 July 2011
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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The Design of Things to Come: How Ordinary People Create Extraordinary Products (paperback)


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Overview

The iPod is a harbinger of a revolution in product design: innovation that targets customer emotion, self-image, and fantasy, not just product function. Read the hidden stories behind BodyMedia's SenseWear body monitor, Herman Miller's Mirra Chair, Swiffer's mops, OXO's potato peelers, Adidas' intelligent shoes, the new Ford F-150 pickup truck, and many other winning innovations. Meet the innovators, learning how they inspire and motivate their people, as they shepherd their visions through corporate bureaucracy to profitable reality.  The authors deconstruct the entire process of design innovation, showing how it really works, and how today's smartest companies are innovating more effectively than ever before.

Full Product Details

Author:   Craig M. Vogel ,  Jonathan M. Cagan ,  Peter Boatwright
Publisher:   Pearson Education (US)
Imprint:   Financial TImes Prentice Hall
Dimensions:   Width: 18.90cm , Height: 1.50cm , Length: 23.10cm
Weight:   0.380kg
ISBN:  

9780132776202


ISBN 10:   0132776200
Pages:   272
Publication Date:   28 July 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Foreword. Preface. Acknowledgments.  1. The New Breed of Innovator.  2. Pragmatic Innovation—The New Mandate.  3. The Art and Science of Business.  4. Identifying Today’s Trends for Tomorrow’s Innovations.  5. Design for Desire—The New Product Prescription.  6. The Powers of Stakeholders—People Fueling Innovation.  7. B-to-B Innovation—The New Frontier of Fantasy.  8. Making Decisions for Profit—Success Emerging from Chaos.  9. A Process for Product Innovation. 10. Creating a Blanket of IP to Protect Your Brand from the Elements. 11. To Hire Consultants or Build Internally—That Is the Question. Epilogue: The Powers of Innovation—The New Economy of Opportunity. Index.

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Author Information

Craig M. Vogel is a professor in the School of Design and director of the Center for Design Research and Innovation in the college of Design Architecture, Art and Planning at the University of Cincinnati. He has developed an approach to design that integrates teaching and research. He has worked with a variety of companies as a consultant for new product development and strategic planning. Jonathan Cagan, Ph.D., P.E., is a professor of mechanical engineering at Carnegie Mellon University. His research, teaching, and extensive consulting focus on product development, strategic planning, and design. He has developed team-based tools and computer-based technologies to improve the process of design conceptualization. Peter Boatwright, Ph.D., is associate professor of marketing in the Tepper School of Business at Carnegie Mellon University. His expertise and teaching focus on new product marketing, consumer marketing, and marketing research methods. In his research, Professor Boatwright has developed new statistical methods, as well as additional theories of consumer behavior. The authors have worked with a variety of companies, including, Procter & Gamble, International Truck and Engine, Respironics, Alcoa, Kennametal, New Balance, Kraft Foods, Motorola, Lubrizol, Ford, General Motors, Whirlpool, RedZone Robotics, DesignAdvance Systems, and Exxon Chemical. Professors Cagan and Vogel are coauthors of the book Creating Breakthrough Products, which is a detailed approach to navigating the fuzzy front end of product development. © Copyright Pearson Education. All rights reserved.

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