The Dark Side of Game Texturing

Author:   David Franson
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781592003501


Pages:   216
Publication Date:   23 March 2004
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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The Dark Side of Game Texturing


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Overview

A perfect and direct starting point for a beginner game texture artist! 'The Dark Side of Game Texturing' is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. 'The Dark Side Of Game Texturing' features a plethora of dynamic, full color, step-by-step texturing tutorials that reflect the nature of those games and more including military, fantasy, medieval, and sci-fi. You'll learn how to create decals like bullet holes, blast marks, signs, and more. Sprites such as lightning, fires, and explosions are also covered. Focusing on a topic rarely covered in other 3D graphics books, this is an ultimate hands-on guide to creating totally cool game textures that directly reflect the nature of many recently released video games.

Full Product Details

Author:   David Franson
Publisher:   Cengage Learning, Inc
Imprint:   Premier Press
Edition:   New edition
Dimensions:   Width: 18.70cm , Height: 1.50cm , Length: 22.80cm
Weight:   0.613kg
ISBN:  

9781592003501


ISBN 10:   1592003508
Pages:   216
Publication Date:   23 March 2004
Audience:   General/trade ,  General
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction 1. Texturing Basics 2. Nasty Decals 3. Sprites 4. Military Textures 5. Slums 6. Medieval/Fantasy Textures 7. Planetary Textures 8. Sci-Fi Textures Appendices A: A 2D Graphics Primer B: Photoshop Keyboard Shortcuts C: Related Web Sites and Links

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Author Information

David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of 2D Artwork and 3D Modeling for Game Artists, The Dark Side of Game Texturing, as well as the full-page article How Video Games are Made which appeared in 45 newspapers worldwide. He is also the technical editor for over a dozen popular video game programming books and has also produced digital artwork for 3D video games, film, and television.

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