The Culture of Digital Fighting Games: Performance and Practice

Author:   Todd Harper (University of Baltimore, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415821308


Pages:   158
Publication Date:   07 December 2013
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The Culture of Digital Fighting Games: Performance and Practice


Overview

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or ""EVO"" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Full Product Details

Author:   Todd Harper (University of Baltimore, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.360kg
ISBN:  

9780415821308


ISBN 10:   0415821304
Pages:   158
Publication Date:   07 December 2013
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"1. Introduction 2. The Arcade Ideal 3. Play Practice 4. Playing Together, Online and Off 5. Online Fighting Game Communities 6. ""Asian Hands"" and Women’s Invitationals 7. Defining the Game and Defining the Self"

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Author Information

Todd Harper is a Postdoctoral Researcher at the Massachusetts Institute of Technology's MIT Game Lab, US

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