The Creation of Narrative in Tabletop Role-Playing Games

Author:   Jennifer Grouling Cover
Publisher:   McFarland & Co Inc
ISBN:  

9780786444519


Pages:   215
Publication Date:   15 July 2010
Recommended Age:   From 18 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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The Creation of Narrative in Tabletop Role-Playing Games


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Overview

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Full Product Details

Author:   Jennifer Grouling Cover
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 15.20cm , Height: 1.10cm , Length: 22.90cm
Weight:   0.290kg
ISBN:  

9780786444519


ISBN 10:   0786444517
Pages:   215
Publication Date:   15 July 2010
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Abbreviations, Terms, and Transcription Symbols      Preface and Acknowledgments      Introduction: Defining the Tabletop Role-Playing Game      1. Early Models of Interactive Narrative      2. Role-Playing Game Genres      3. A Transmedia Tale—The Temple of Elemental Evil      4. The Reconciliation of Narrative and Game      5. Frames of Narrativity in the TRPG      6. Immersion in the TRPG      7. Levels of Authorship—How Gamers Interact with Texts and Create Their Own      8. The Culture of TRPG Fans      9. Conclusions, Definitions, Implications, and Limitations      Appendix: The Orc Adventure at Blaze Arrow      Chapter Notes      References      Index     

Reviews

"""Clever...Contains many good and interesting ideas.""--Game Nite Magazine"


Author Information

Jennifer Grouling Cover is an associate professor and the director of the writing program at Ball State University in Muncie, Indiana. She currently studies writing assessment and teacher preparation.

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