The Counterfeit Coin: Videogames and Fantasies of Empowerment

Author:   Christopher Goetz
Publisher:   Rutgers University Press
ISBN:  

9781978825505


Pages:   216
Publication Date:   12 May 2023
Recommended Age:   From 18 to 99 years
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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The Counterfeit Coin: Videogames and Fantasies of Empowerment


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Overview

The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric-an internal mental image expressing the fulfillment of some wish-fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.

Full Product Details

Author:   Christopher Goetz
Publisher:   Rutgers University Press
Imprint:   Rutgers University Press
Dimensions:   Width: 15.60cm , Height: 1.30cm , Length: 23.50cm
Weight:   0.050kg
ISBN:  

9781978825505


ISBN 10:   1978825501
Pages:   216
Publication Date:   12 May 2023
Recommended Age:   From 18 to 99 years
Audience:   College/higher education ,  College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Introduction: Feeling Powerful and Getting Your Way   1  The Fantasy of Bodily Transcendence    2  The Fantasy of Bodily Transcendence in Narrative Media    3  The Tether Fantasy    4  The Fantasy of Accretions     Conclusion: Surface Narratives and the Contrivance of Fantasy     Acknowledgments     Notes     Works Cited     Index  

Reviews

Christopher Goetz's The Counterfeit Coin: Videogames and Fantasies of Empowerment is a triumphant theoretical leap forward for game studies. The Counterfeit Coin invites readers to go on an adventure in game and media studies by unlocking how games and media let us play through our fantasies, whether those fantasies are what tether us into a safe spot, let us exceed and transcend bodily limitations, or just accrue more and more loot. Reading across a wide range of games, film, anime and television series, Goetz's The Counterfeit Coin illuminates how and why players find comfort, transcendence, and accomplishment in the routine and familiar ways we play. --Sheila C. Murphy author of How Television Invented New Media


"“Christopher Goetz’s The Counterfeit Coin: Videogames and Fantasies of Empowerment is a triumphant theoretical leap forward for game studies. The Counterfeit Coin invites readers to go on an adventure in game and media studies by unlocking how games and media let us play through our fantasies, whether those fantasies are what tether us into a safe spot, let us exceed and transcend bodily limitations, or just accrue more and more loot. Reading across a wide range of games, film, anime and television series, Goetz’s The Counterfeit Coin illuminates how and why players find comfort, transcendence, and accomplishment in the routine and familiar ways we play."" -- Sheila C. Murphy * author of How Television Invented New Media *"


Author Information

Christopher Goetz is an assistant professor in the Department of Cinematic Arts at the University of Iowa, Iowa City.  He is one of the founding organizers of the annual Queerness and Games Conference.

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