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OverviewThe Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric-an internal mental image expressing the fulfillment of some wish-fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections. Full Product DetailsAuthor: Christopher GoetzPublisher: Rutgers University Press Imprint: Rutgers University Press Dimensions: Width: 15.60cm , Height: 1.30cm , Length: 23.50cm Weight: 0.050kg ISBN: 9781978825505ISBN 10: 1978825501 Pages: 216 Publication Date: 12 May 2023 Recommended Age: From 18 to 99 years Audience: College/higher education , College/higher education , Professional and scholarly , Tertiary & Higher Education , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsIntroduction: Feeling Powerful and Getting Your Way 1 The Fantasy of Bodily Transcendence 2 The Fantasy of Bodily Transcendence in Narrative Media 3 The Tether Fantasy 4 The Fantasy of Accretions Conclusion: Surface Narratives and the Contrivance of Fantasy Acknowledgments Notes Works Cited IndexReviewsChristopher Goetz's The Counterfeit Coin: Videogames and Fantasies of Empowerment is a triumphant theoretical leap forward for game studies. The Counterfeit Coin invites readers to go on an adventure in game and media studies by unlocking how games and media let us play through our fantasies, whether those fantasies are what tether us into a safe spot, let us exceed and transcend bodily limitations, or just accrue more and more loot. Reading across a wide range of games, film, anime and television series, Goetz's The Counterfeit Coin illuminates how and why players find comfort, transcendence, and accomplishment in the routine and familiar ways we play. --Sheila C. Murphy author of How Television Invented New Media "“Christopher Goetz’s The Counterfeit Coin: Videogames and Fantasies of Empowerment is a triumphant theoretical leap forward for game studies. The Counterfeit Coin invites readers to go on an adventure in game and media studies by unlocking how games and media let us play through our fantasies, whether those fantasies are what tether us into a safe spot, let us exceed and transcend bodily limitations, or just accrue more and more loot. Reading across a wide range of games, film, anime and television series, Goetz’s The Counterfeit Coin illuminates how and why players find comfort, transcendence, and accomplishment in the routine and familiar ways we play."" -- Sheila C. Murphy * author of How Television Invented New Media *" Author InformationChristopher Goetz is an assistant professor in the Department of Cinematic Arts at the University of Iowa, Iowa City. He is one of the founding organizers of the annual Queerness and Games Conference. Tab Content 6Author Website:Countries AvailableAll regions |