The Complete Guide to Torque X

Author:   John Kanalakis
Publisher:   Taylor & Francis Inc
Edition:   illustrated edition
ISBN:  

9781568814216


Pages:   393
Publication Date:   26 August 2008
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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The Complete Guide to Torque X


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Full Product Details

Author:   John Kanalakis
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Edition:   illustrated edition
Dimensions:   Width: 18.70cm , Height: 2.00cm , Length: 23.50cm
Weight:   0.703kg
ISBN:  

9781568814216


ISBN 10:   1568814216
Pages:   393
Publication Date:   26 August 2008
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Reviews

Xbox 360 is one of the major players in today's console gaming market, and many people leap at the chance to develop for it. The Complete Guide to Torque X is a guide to using the Torque X framework for creating games for the powerful home console. A framework with many powerful and flexible tools for developers, mastering them is key yo making an excellent game for Microsoft's video game juggernaut. With samples of code and finished work, The Complete Guide to Torque X is a must for any would-be Xbox 360 programmer. -The Computer Shelf, November 2008 can create a game for the Xbox 360 console without a publishing contract thanks to Microsoft's gaming platform arrangements-and the Torque X Framework makes game development a snap for gamers who would utilize code, sample games, and instructions to create games for the Xbox 360. From code examples to exploring the Torque X Framework and adding game functionality, this is an outstanding survey for and game programmer or gamer's library. -California Bookwatch, December 2008


Xbox 360 is one of the major players in today's console gaming market, and many people leap at the chance to develop for it. The Complete Guide to Torque X is a guide to using the Torque X framework for creating games for the powerful home console. A framework with many powerful and flexible tools for developers, mastering them is key yo making an excellent game for Microsoft's video game juggernaut. With samples of code and finished work, The Complete Guide to Torque X is a must for any would-be Xbox 360 programmer. -The Computer Shelf, November 2008 can create a game for the Xbox 360 console without a publishing contract thanks to Microsoft's gaming platform arrangements-and the Torque X Framework makes game development a snap for gamers who would utilize code, sample games, and instructions to create games for the Xbox 360. From code examples to exploring the Torque X Framework and adding game functionality, this is an outstanding survey for and game programmer or gamer's library. -California Bookwatch, December 2008


Xbox 360 is one of the major players in today's console gaming market, and many people leap at the chance to develop for it. The Complete Guide to Torque X is a guide to using the Torque X framework for creating games for the powerful home console. A framework with many powerful and flexible tools for developers, mastering them is key yo making an excellent game for Microsoft's video game juggernaut. With samples of code and finished work, The Complete Guide to Torque X is a must for any would-be Xbox 360 programmer. -The Computer Shelf, November 2008 can create a game for the Xbox 360 console without a publishing contract thanks to Microsoft's gaming platform arrangements-and the Torque X Framework makes game development a snap for gamers who would utilize code, sample games, and instructions to create games for the Xbox 360. From code examples to exploring the Torque X Framework and adding game functionality, this is an outstanding survey for and game programmer or gamer's library. -California Bookwatch, December 2008


Author Information

John Kanalakis is the owner of EnvyGames, an independent game development studio that produces games and tools for Xbox 360, Windows, Mac OS X, the Web, and iPhone. He has over fifteen years of hands-on technical leadership and product development experience with software technologies and has ten patents pending related to user interface design.

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