The Complete Guide to DAZ Studio 4

Author:   Paolo Ciccone
Publisher:   Packt Publishing Limited
ISBN:  

9781849694087


Pages:   348
Publication Date:   02 April 2023
Format:   Undefined
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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The Complete Guide to DAZ Studio 4


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Overview

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

Full Product Details

Author:   Paolo Ciccone
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Dimensions:   Width: 19.10cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.600kg
ISBN:  

9781849694087


ISBN 10:   1849694087
Pages:   348
Publication Date:   02 April 2023
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Author Information

Paolo Ciccone is a software engineer and photographer who lives in Santa Cruz, California. He has been developing software for more than 20 years in a large series of disciplines, including IDEs (JBuilder) and 3D modeling and rendering. His fi eld of expertise is developing multiplatform applications (Mac OS and Windows) that help computer graphics artists achieve photorealistic results. In 2010, he founded Pret-a-3D (www.preta3d.com), a company dedicated to bringing high-end computer graphics tools to the masses. His Reality software for Poser and DAZ Studio has been used for video game illustration and for the preproduction of Hollywood large budget movies such as Jurassic Park IV and Hunger Games: Catching Fire. For more than two decades, Paolo has taught all kinds of classes, from training for large corporations to live workshops about 3D graphics. Paolo's experience with 3D software started in 1999, with the fi rst public version of Blender, and then evolved to include other programs, including DAZ Studio, which he has used since version 1.0. Paolo is very active in the online community and he publishes a weekly blog covering topics about 3D graphics.

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