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OverviewDrawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting. Full Product DetailsAuthor: Emma ReayPublisher: Springer International Publishing AG Imprint: Palgrave Macmillan ISBN: 9783031423734ISBN 10: 3031423739 Pages: 222 Publication Date: 17 October 2024 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Dreaming the Myth Onwards.- Chapter 2: A Survey of Child-Characters in Contemporary Videogames.- Chapter 3: The Child as a Social Construct.- Chapter 4: Child Killers and Killer Children.- Chapter 5: Child Heroes.- Chapter 6: Plushies, Dollies, and Action Figurines.- Chapter 7: The Kid in the Fridge.ReviewsAuthor InformationDr. Emma Reay is a Senior Lecturer in Emerging Media at the University of Southampton. Tab Content 6Author Website:Countries AvailableAll regions |