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OverviewWhat happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors’ experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, “nature” as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game’s link to the wider social issue as it gets appropriated for “friendly authoritarian” goals of civil society, imposing various ideologies and accruing commercial gains. Through “participant observation” —all contributors have been avid Pokémon GO players themselves—this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018. Full Product DetailsAuthor: Bonnie Nardi, University of California, Irvine and author of My Life as Nig, Bonnie Nardi, University of California, Irvine and author of My Life as Nig , Neriko Musha Doerr, Ramapo College , Neriko Musha Doerr, Ramapo College , Debra J. OcchiPublisher: Lexington Books Imprint: Lexington Books Dimensions: Width: 15.30cm , Height: 0.90cm , Length: 23.10cm Weight: 0.245kg ISBN: 9781498574938ISBN 10: 1498574939 Pages: 166 Publication Date: 28 April 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsForeword: Pokémonology on the GO by Anne Allison Introduction: Analyzing the Augmented Reality World of Pokémon GO by Neriko Musha Doerr and Debra J. Occhi Chapter 1: Pokémon and the Environment by Elle Sentry Chapter 2: The Politics of Intersecting Landscapes: Chronotopes and Modes of Governmentality of Pokémon GO and the Real World by Neriko Musha Doerr Chapter 3: Botanizing on the Asphalt: The “Poké-Flaneur” and the Virtual Urban Wildlife of Pokémon GO by Paul Manning Chapter 4: Social and Affective Implications of Pokémon GO in Japanese Contexts: “Mind your Manners and Have Fun” by Debra J. Occhi Afterword by Bonnie NardiReviewsThe global treasure hunting game Pokemon GO, in which players collect cute virtual monsters in real world locations, comes under scrutiny by top anthropologists who play with, puzzle over, and thoughtfully analyze the trend and all its fascinating gamelore. The Augmented Reality of Pokemon GO will surely delight all readers, from fans to other scholars. -- Laura Miller, University of Missouri-St. Louis This dense and delightful book demonstrates that Pokemon GO is more than a popular game and top news story. Instead, as a cross-cultural product creatively using world places, Pokemon GO provides valuable insights into society, politics, history, geography, and notions of nation and home. It shows how digital media influences our interaction with the lived environment. These seven essays apply critical theories to analyze Pokemon GO, providing academic models, and prove that playful popular culture teaches serious lessons. Gotta read them all! -- Alisa Freedman, University of Oregon The global treasure hunting game Pokemon GO, in which players collect cute virtual monsters in real world locations, comes under scrutiny by top anthropologists who play with, puzzle over, and thoughtfully analyze the trend and all its fascinating gamelore. The Augmented Reality of Pokemon GO will surely delight all readers, from fans to other scholars.--Laura Miller, University of Missouri-St. Louis This dense and delightful book demonstrates that Pokemon GO is more than a popular game and top news story. Instead, as a cross-cultural product creatively using world places, Pokemon GO provides valuable insights into society, politics, history, geography, and notions of nation and home. It shows how digital media influences our interaction with the lived environment. These seven essays apply critical theories to analyze Pokemon GO, providing academic models, and prove that playful popular culture teaches serious lessons. Gotta read them all!--Alisa Freedman, University of Oregon Author InformationNeriko Musha Doerr is professor in the Salameno School of American and International Studies at Ramapo College. Debra Occhi is professor of anthropology at Miyazaki International College Tab Content 6Author Website:Countries AvailableAll regions |