The Art of Videogames

Author:   Grant Tavinor (Social Science, Parks, Recreation and Tourism Group, Lincoln University, New Zealand)
Publisher:   John Wiley and Sons Ltd
ISBN:  

9781405187893


Pages:   240
Publication Date:   02 October 2009
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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The Art of Videogames


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Full Product Details

Author:   Grant Tavinor (Social Science, Parks, Recreation and Tourism Group, Lincoln University, New Zealand)
Publisher:   John Wiley and Sons Ltd
Imprint:   Wiley-Blackwell
Dimensions:   Width: 16.00cm , Height: 2.10cm , Length: 23.90cm
Weight:   0.499kg
ISBN:  

9781405187893


ISBN 10:   1405187891
Pages:   240
Publication Date:   02 October 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Acknowledgments. 1 The New Art of Videogames. 2 What Are Videogames Anyway? 3 Videogames and Fiction. 4 Stepping into Fictional Worlds. 5 Games through Fiction. 6 Videogames and Narrative. 7 Emotion in Videogaming. 8 The Morality of Videogames. 9 Videogames as Art. Glossary. References. Index.

Reviews

?As a new entertainment medium, videogaming has the power to engage intense, even obsessive attention. But are the other-worldly, imaginative experiences videogames provide authentic experiences of art? In this astute and compelling book, Grant Tavinor shows how videogaming marks a genuine advance in the history of artistic expression. No one interested in the future of aesthetics can afford to ignore The Art of Videogames.? ?Denis Dutton, author of The Art Instinct: Beauty, Pleasure, and Human Evolution Timely, sharp and thoroughly engaging. Equally informed by philosophy and gameplay, Tavinor makes a compelling case that game-designers would profit from engaging with philosophical aesthetics and that philosophers who want to contribute to 21st century aesthetics would do well to buy a PS3. ?Ian Ground, Senior Lecturer, University of Sunderland


Author Information

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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