The Art of Vampire: The Masquerade--Bloodlines 2

Author:   Ian Thomas ,  Ben Matthews ,  Michele Nucera ,  Jordan Grimmer
Publisher:   Dark Horse Comics,U.S.
ISBN:  

9781506751313


Pages:   208
Publication Date:   02 December 2025
Format:   Hardback
Availability:   To order   Availability explained


Our Price $115.00 Quantity:  
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The Art of Vampire: The Masquerade--Bloodlines 2


Overview

A hardcover full-color book filled with concept art, game development, and insightful commentary on the Vampire- The Masquerade-Bloodlines 2 video game. JOIN THE MASQUERADE... A hardcover full-color book filled with concept art, game development, and insightful commentary on the Vampire- The Masquerade-Bloodlines 2 video game. JOIN THE MASQUERADE... Dive into the development of the long-awaited action role-playing game with this oversized tome, showcasing the art and artistry of the World of Darkness. In Vampire- The Masquerade-Bloodlines 2 players explore the city of Seattle as an elder vampire, avoiding discovery by mortals while feeding on their blood to survive. Clash and conspire with the secret vampire societies that dwell in the shadows. Discover the abilities hidden in your elder Blood as you align with different clans. The night has never been so full of blood-soaked art to consume! The Art of Vampire- The Masquerade - Bloodlines 2 is perfect for fans of the game as well as readers drawn to urban horror, role-playing action, and the monsters that walk among us.

Full Product Details

Author:   Ian Thomas ,  Ben Matthews ,  Michele Nucera ,  Jordan Grimmer
Publisher:   Dark Horse Comics,U.S.
Imprint:   Dark Horse Comics,U.S.
Weight:   0.567kg
ISBN:  

9781506751313


ISBN 10:   1506751318
Pages:   208
Publication Date:   02 December 2025
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Forthcoming
Availability:   To order   Availability explained

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Author Information

Ian Thomas is a writer, narrative designer, director, and programmer who's handled interactivity and storytelling for a living for over two decades. He's worked in interactive television, education, puppet-making, film, publishing, larp, and the games industry, and has contributed code, writing, or design to franchises from LittleBigPlanet to LEGO. He was Narrative Director at Ubisoft Stockholm, Narrative Specialist for VR and MR studio Resolution Games, and is now Narrative Director at the internationally-known narrative studio The Chinese Room.

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Latest Reading Guide

NOV RG 20252

 

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