The Art of Interactive Design

Author:   Chris Crawford
Publisher:   No Starch Press,US
ISBN:  

9781886411845


Pages:   408
Publication Date:   12 January 2002
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $79.07 Quantity:  
Add to Cart

Share |

The Art of Interactive Design


Overview

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.

Full Product Details

Author:   Chris Crawford
Publisher:   No Starch Press,US
Imprint:   No Starch Press,US
Dimensions:   Width: 19.00cm , Height: 2.60cm , Length: 23.40cm
Weight:   0.820kg
ISBN:  

9781886411845


ISBN 10:   1886411840
Pages:   408
Publication Date:   12 January 2002
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Out of Stock Indefinitely
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Read Me Part I: Fundamentals 1 What exactly IS interactivity? 2 Why bother with interactivity? 3 Speaking 4 Thinking 5 Listening 6 The Interactive Loop 7 Architectures Part II: Design Advice 8 Guidelines 9 Anthropomorphization 10 Bloopers 11 Clocksetting 12 The Design Process 13 Advice for Specific Fields 14 Dedicated Devices 15 Why learn programming? 16 Soft Math Part III: Theory 17 Process Intensity 18 Linkmeshes 19 Play 20 Abstraction 21 Indirection 22 Linguistics 23 Metaphor 24 Anticipation Part IV: Social and Artistic Issues 25 A History of Interactivity 26 Control Versus Interactivity 27 The Two Cultures Problem 28 Interactive Storytelling 29 Subjunctivity 30 Futures

Reviews

Author Information

Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project.

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

April RG 26_2

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List