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OverviewFull Product DetailsAuthor: Philippe O'ConnorPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.453kg ISBN: 9780367562458ISBN 10: 0367562456 Pages: 122 Publication Date: 09 December 2020 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 ◾ An Introduction to Games 1 Chapter 2 ◾ Game Designer Specializations 29 Chapter 3 ◾ Game Design Leadership 51 Chapter 4 ◾ The Role of Communication 73ReviewsAuthor InformationPhil O’Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry’s biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today’s video game industry along with a break down of some of the skills to help you shine as a professional designer. Tab Content 6Author Website:Countries AvailableAll regions |
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