The Craft and Science of Game Design: A Video Game Designer's Manual

Author:   Philippe O'Connor
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367562458


Pages:   122
Publication Date:   09 December 2020
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $175.00 Quantity:  
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The Craft and Science of Game Design: A Video Game Designer's Manual


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Full Product Details

Author:   Philippe O'Connor
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.453kg
ISBN:  

9780367562458


ISBN 10:   0367562456
Pages:   122
Publication Date:   09 December 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 ◾ An Introduction to Games 1 Chapter 2 ◾ Game Designer Specializations 29 Chapter 3 ◾ Game Design Leadership 51 Chapter 4 ◾ The Role of Communication 73

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Author Information

Phil O’Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry’s biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today’s video game industry along with a break down of some of the skills to help you shine as a professional designer.

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