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OverviewAnimation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production.From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere. Full Product DetailsAuthor: Lea Milic , Yasmin McConvillePublisher: Open University Press Imprint: Open University Press Dimensions: Width: 18.00cm , Height: 1.20cm , Length: 23.30cm Weight: 0.400kg ISBN: 9780335220366ISBN 10: 0335220363 Pages: 224 Publication Date: 16 May 2006 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter One - Animation: A Definition and History Animated Films and Persistence of Vision What is an Animated Production? What is an Animated Project? What are the Possible Applications for Animation? The Development of the Animation Industry Chapter Two - The Producers The Executive Producer The Producer The Line Producer The Associate Producer The Assistant Producer Chapter Three - The Concept and The Pitch Bible Where Do Concepts Originate? Evaluating The Concept The Pitch Funding The Marketplace Chapter Four - Project Development Establishing the Core Team Script Development Conceptual Design Development Copyright Evaluation and Project Planning Establishment of the Budget and Schedule A Final Word on Project Development Chapter Five - Setting Up The Pre-Production Process Recruiting The Crew - Who is Who? Taking Care of the Production Team Performance Expectations and Standards Employee and Freelance Contracts In-House Productions with Overseas Elements Chapter Six - The 2D Production Proccess - Part One Model Development Shadows Model Checking Script Writing Script Breakdowns for Designing The Funpack Voice Talent Casting and Selection Voice Recording The As Recorded Script Chapter Seven - The 2D Production Process - Part Two Aspect Ratios Storyboarding Storyboard Timing Voice Breakdown/Sound Reading Exposure Sheets Final Model Packs Backgrounds - Key and Intermediate Background Painting Colour Styling Approvals - Just a ThoughtSending - Checking is the Key! Chapter Eight - 2D Production Overseas Studios Complexity Analysis and Preparation for Layout Layouts Layout Checking Key Motion Guides, Main Character Turnarounds & SFX Stock Key Animation Key Animation Clean Up In-Betweening Animation Checking and Fix Up Digital Department Intermediate Background Painting Scanning Scanning Check Digital Ink and Paint Paint Check Camera Compositing Camera Compositing Checking Output Additional Special Effects Back Up Work Tracking The Producer's Role During Production Chapter Nine - Pre-Production - 3D Animation Similarities to 2D Production Similarities to Live Action The 3D Production Crew Development Script Writing Model Design Dialogue Recording Storyboarding Animatic Modeling Forward and Inverse Kinematics/Rigging Skinning Testing the Models Lip Sync Texturing Libraries Refined Animatic/Compexity Analysis Chapter Ten - Production - 3D Animation Motion Capture Systems Preparing for Motion Capture Animation Lights and Special Effects Compositing Rendering Backing Up Project Files Hybrid Productions Chapter Eleven - Picture Post-Production/Sound Post-Production Picture Post Production Rushes and Retakes for In-House Productions Rushes and Retakes for Productions with Overseas Elements Non-Linear Editing Systems Editing from a Server Linear Editing Test Screenings Sound Post Production On-Line Edit Credits Final Mix Final Master Composite Elements Reel Tape Duplication Tech Check or Quality Assurance Closed Captioning Delivery Chapter Twelve - Producing Flash, Stop Motion & Multipath Movies Producing Flash Animation The Flash Production Pipeline Producing Stop Motion Animation Producing 3D Streaming Internet Productions with B3D Studio 3D Post Production for Multipath Movies Similarities and Differences Between Interactive 3D Streaming and Video Games Glossary AppendixReviewsAuthor InformationLea Milic is a producer at Jim Keeshen Productions in Santa Monica, California, USA, and Yasmin McConville is a producer at Yoram Gross/EM TV in Sydney, Australia. Between them they have over twenty years experience in all aspects of animation production in film, television, video games and the web. Tab Content 6Author Website:Countries AvailableAll regions |
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