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OverviewThis is the authoritative handbook you need to make your dream of producing a video game come true. Included in each chapter are the relevant forms for each phase of production, as well as helpful tips on negotiation and decoding legalese. Written by experienced lawyers who work with video game developer clients, this is the inside guide to the process of taking an idea and creating a product, from beginning to end. You'll learn the in's and out's of the legal aspects of video game production including: * Patents, Copyright and Trademarks* Business and Finance Issues* Risk and Insurance* Intellectual Property Agreements It's a practical, prescriptive book perfect for entertainment and intellectual property lawyers; established video game developers; art, design, trade, and law schools; or just burgeoning artists with an idea. A CD-ROM is not included in this version. Full Product DetailsAuthor: Ross DannenbergPublisher: American Bar Association Imprint: American Bar Association ISBN: 9781627229289ISBN 10: 1627229280 Pages: 176 Publication Date: 07 June 2015 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsAuthor InformationRoss Dannenberg is an attorney in the Washington, D.C. office of Banner & Witcoff Ltd., and handles a wide-range of intellectual property issues, including video game-related issues. He lives in Washington, D.C. Tab Content 6Author Website:Countries AvailableAll regions |