The Algorithms and Principles of Non-photorealistic Graphics

Author:   Weidong Geng
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
ISBN:  

9783642048906


Pages:   360
Publication Date:   January 2010
Format:   Hardback
Availability:   In Print   Availability explained
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The Algorithms and Principles of Non-photorealistic Graphics


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Overview

""The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation"" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Full Product Details

Author:   Weidong Geng
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Dimensions:   Width: 15.50cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.703kg
ISBN:  

9783642048906


ISBN 10:   3642048900
Pages:   360
Publication Date:   January 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction.- Simulating Artistic Media for Digitized Creation of Artworks.- Computer-Aided Design of Art Patterns.- Artistic Painting by Reference Images.- Artistic Rendering for 3D Object.- Expressive Rendering.- Computer Assisted Cartoon Animation by Traditional Production Pipeline.- Novel Approaches to Computer Assisted Cartoon Animation.- Perspectives of Non-photorealistic Computer Graphics.

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