|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Katie MarlPublisher: Jessica Kingsley Publishers Imprint: Jessica Kingsley Publishers Edition: 2nd Dimensions: Width: 19.00cm , Height: 0.80cm , Length: 24.50cm Weight: 0.242kg ISBN: 9781853028304ISBN 10: 1853028304 Pages: 112 Publication Date: 01 December 1999 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsThis is a treasure trove of very easy to use games that will be as inclusive as possible for everyone in your group - the ones who are shy, the ones who don't like loud stuff, the ones who don't like rough stuff. And instead of those members of your group who have some form of disability having to sit at the side and watch everyone else, they can be included too. Each game is very clearly laid out and very easy to follow. Lots of the games need very few resources - if any - but represent powerful tools in developing relationships in a youthgroup. Some of the games have variations listed so that you can take the game into a more developed realm if you want to. -- Youthwork This user friendly book would be of enormous assistance to those involved with groups of people with mixed abilities. The games are simple and fun, and they would suit all ages; games are included for those with auditory, visual and physical disabilities. Many of the games will encourage disability awareness for those who are not impaired. Author Katie Marl is a teacher who has spent much of her life in a wheelchair. The book includes a very good selection of games. Each one is clearly explained with symbols indicating the level of ability required - although many of the games can be adapted to suit different needs and abilities. The group size is given - small (fewer than 10 participants), medium (10-40) or large (40 or more). Where materials are required, they are listed with the game. The games are all meant to be enjoyed and they are a great way to learn how to share, improve listening skills, get to know others, talk about oneself and boost self-esteem and confidence. The games also encourage group cooperation, teamwork and leadership skills. They can improve physical activity/ability and mental agility. There is great scope for use of the imagination and dramatic skills. If you need new ideas, this book is for you. -- Frontline Magazine This is a treasure trove of very easy to use games that will be as inclusive as possible for everyone in your group - the ones who are shy, the ones who don't like loud stuff, the ones who don't like rough stuff. And instead of those members of your group who have some form of disability having to sit at the side and watch everyone else, they can be included too. Each game is very clearly laid out and very easy to follow. Lots of the games need very few resources - if any - but represent powerful tools in developing relationships in a youthgroup. Some of the games have variations listed so that you can take the game into a more developed realm if you want to. -- Youthwork This user friendly book would be of enormous assistance to those involved with groups of people with mixed abilities. The games are simple and fun, and they would suit all ages; games are included for those with auditory, visual and physical disabilities. Many of the games will encourage disability awareness for those who are not impaired. Author Katie Marl is a teacher who has spent much of her life in a wheelchair. The book includes a very good selection of games. Each one is clearly explained with symbols indicating the level of ability required - although many of the games can be adapted to suit different needs and abilities. The group size is given - small (fewer than 10 participants), medium (10-40) or large (40 or more). Where materials are required, they are listed with the game. The games are all meant to be enjoyed and they are a great way to learn how to share, improve listening skills, get to know others, talk about oneself and boost self-esteem and confidence. The games also encourage group cooperation, teamwork and leadership skills. They can improve physical activity/ability and mental agility. There is great scope for use of the imagination and dramatic skills. If you need new ideas, this book is for you. -- Frontline Magazine This is a treasure trove of very easy to use games that will be as inclusive as possible for everyone in your group - the ones who are shy, the ones who don't like loud stuff, the ones who don't like rough stuff. And instead of those members of your group who have some form of disability having to sit at the side and watch everyone else, they can be included too. Each game is very clearly laid out and very easy to follow. Lots of the games need very few resources - if any - but represent powerful tools in developing relationships in a youthgroup. Some of the games have variations listed so that you can take the game into a more developed realm if you want to. -- Youthwork This user friendly book would be of enormous assistance to those involved with groups of people with mixed abilities. The games are simple and fun, and they would suit all ages; games are included for those with auditory, visual and physical disabilities. Many of the games will encourage disability awareness for those who are not impaired. Author Katie Marl is a teacher who has spent much of her life in a wheelchair.The book includes a very good selection of games. Each one is clearly explained with symbols indicating the level of ability required - although many of the games can be adapted to suit different needs and abilities. The group size is given - small (fewer than 10 participants), medium (10-40) or large (40 or more). Where materials are required, they are listed with the game.The games are all meant to be enjoyed and they are a great way to learn how to share, improve listening skills, get to know others, talk about oneself and boost self-esteem and confidence. The games also encourage group cooperation, teamwork and leadership skills. They can improve physical activity/ability and mental agility. There is great scope for use of the imagination and dramatic skills.If you need new ideas, this book is for you. -- Frontline Magazine Author InformationKatie Marl qualified as a primary school teacher, specialising in English at Edge Hill College in Ormskirk. She has spent much of her life in a wheelchair. She now lives and teaches in the North West. Tab Content 6Author Website:Countries AvailableAll regions |