Technology, Innovation, Entrepreneurship and Education: 5th EAI International Conference, TIE 2025, Cambridge, UK, March 17-18, 2025, Proceedings

Author:   Jeremy Foss ,  David Crawford ,  Waqas ur Rahman
Publisher:   Springer Nature Switzerland AG
ISBN:  

9783032069818


Pages:   127
Publication Date:   10 October 2025
Format:   Paperback
Availability:   Not yet available   Availability explained
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Technology, Innovation, Entrepreneurship and Education: 5th EAI International Conference, TIE 2025, Cambridge, UK, March 17-18, 2025, Proceedings


Overview

This book constitutes the refereed proceedings of the 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2025, held in Cambridge, UK, during March 17-18, 2025. The 8 full papers included in this book were carefully reviewed and selected from 29 submissions. These papers provide a vision of technologies applied to enterprise, education, medicine and cultural heritage, reflecting our collective ambition to explore pioneering ideas and redefine the future of learning, innovation, and societal progress. 

Full Product Details

Author:   Jeremy Foss ,  David Crawford ,  Waqas ur Rahman
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
ISBN:  

9783032069818


ISBN 10:   3032069815
Pages:   127
Publication Date:   10 October 2025
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

.- Research and tools specifically applied to the fields of medicine, gaming and movies. .- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review. .- An Exploratory Case Study on the Metrics and Performance of IIoT Investment. .- Cultural Heritage with applications for museums and tourism. .- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage. .- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review. .- Enterprise and educational infrastructure and its practitioners. .- LLM integration in Game Writing: An investigation of visions and tools. .- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay. .- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience. .- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.

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