Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy

Author:   Anthony Lewis Brooks ,  Sheryl Brahnam ,  Lakhmi C. Jain
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Volume:   536
ISBN:  

9783642454318


Pages:   360
Publication Date:   12 February 2014
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy


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Full Product Details

Author:   Anthony Lewis Brooks ,  Sheryl Brahnam ,  Lakhmi C. Jain
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Volume:   536
Dimensions:   Width: 15.50cm , Height: 2.20cm , Length: 23.50cm
Weight:   6.919kg
ISBN:  

9783642454318


ISBN 10:   3642454313
Pages:   360
Publication Date:   12 February 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Part 1: Technologies for Rehabilitation   .-   Part 2: Technologies for Music Therapy and Expression  .-   Part 3: Technologies for Well-Being   .-   Part 4: Technologies for Education & Education for Rehabilitative Technologies   .-   Part 5: Disruptive Innovation.

Reviews

From the book reviews: This book is a sophisticated study of how games, based on a trilogy of multi-disciplinary technologies, are used to benefit the 'well-being' of an extremely diverse population, including at-risk elderly, the disabled, autistic and other problematic children, surgical procedures education, and urban design and architecture projects. ... the concepts described can benefit anyone interested in how serious games may be used for learning and change, regardless of application. (Bernice Glenn, Computing Reviews, August, 2014) The content of this book lies at the intersection of three specialties: medicine, virtual world technology, and research. ... This book would be of interest to the general reader who wants to see how these emerging virtual world technologies are being employed in therapeutic applications. It would also be of interest to experts in these technologies who wish to move beyond entertainment, therapists who wish to explore uses of these new technologies ... . (J. M. Artz, Computing Reviews, May, 2014)


From the reviews: The content of this book lies at the intersection of three specialties: medicine, virtual world technology, and research. ... This book would be of interest to the general reader who wants to see how these emerging virtual world technologies are being employed in therapeutic applications. It would also be of interest to experts in these technologies who wish to move beyond entertainment, therapists who wish to explore uses of these new technologies ... . (J. M. Artz, Computing Reviews, May, 2014)


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