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OverviewFull Product DetailsAuthor: Anthony Lewis Brooks , Sheryl Brahnam , Lakhmi C. JainPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Volume: 536 Dimensions: Width: 15.50cm , Height: 2.20cm , Length: 23.50cm Weight: 6.919kg ISBN: 9783642454318ISBN 10: 3642454313 Pages: 360 Publication Date: 12 February 2014 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPart 1: Technologies for Rehabilitation .- Part 2: Technologies for Music Therapy and Expression .- Part 3: Technologies for Well-Being .- Part 4: Technologies for Education & Education for Rehabilitative Technologies .- Part 5: Disruptive Innovation.ReviewsFrom the book reviews: This book is a sophisticated study of how games, based on a trilogy of multi-disciplinary technologies, are used to benefit the 'well-being' of an extremely diverse population, including at-risk elderly, the disabled, autistic and other problematic children, surgical procedures education, and urban design and architecture projects. ... the concepts described can benefit anyone interested in how serious games may be used for learning and change, regardless of application. (Bernice Glenn, Computing Reviews, August, 2014) The content of this book lies at the intersection of three specialties: medicine, virtual world technology, and research. ... This book would be of interest to the general reader who wants to see how these emerging virtual world technologies are being employed in therapeutic applications. It would also be of interest to experts in these technologies who wish to move beyond entertainment, therapists who wish to explore uses of these new technologies ... . (J. M. Artz, Computing Reviews, May, 2014) From the reviews: The content of this book lies at the intersection of three specialties: medicine, virtual world technology, and research. ... This book would be of interest to the general reader who wants to see how these emerging virtual world technologies are being employed in therapeutic applications. It would also be of interest to experts in these technologies who wish to move beyond entertainment, therapists who wish to explore uses of these new technologies ... . (J. M. Artz, Computing Reviews, May, 2014) Author InformationTab Content 6Author Website:Countries AvailableAll regions |