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OverviewFull Product DetailsAuthor: Vita V. KoganPublisher: Taylor & Francis Ltd Imprint: Routledge ISBN: 9781041049005ISBN 10: 1041049005 Pages: 146 Publication Date: 24 November 2025 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviews""A welcome, important, and timely edited volume in this growing field of games and gamification in education. With a clear focus on university level pedagogy, each chapter of this well-conceived collection introduces readers to tried and tested game-based activities for a variety of linguistic topics and approaches. Fans of English phonology and pronunciation can even look forward to an encounter with the anecdotal ghoti, now an interactive app for formative self-assessment. Overall fascinating reading, a significant contribution to the field, and truly ahead of the game."" Thomas Wagner, Professor in Applied Linguistics, University College of Education Upper Austria, Austria “This volume offers an inspiring approach to game-based learning in linguistics. With 13 chapters written by scholars from across the globe, there is something in this volume for all areas of linguistic study. From syntax and semantics to phonetics and language evolution to name only a few, this collection will not only offer ready to use games but also inspire you to adapt them or create your own. Teaching Linguistics with Games is a gold mine that is a must-have for everyone teaching linguistics.” Lise Fontaine, Professor of Linguistics, Université du Québec à Trois-Rivières, Canada Author InformationVita V. Kogan is a researcher fellow at the University of Lisbon and a visiting lecturer in applied linguistics at University College London. She recently co-edited Dynamic Teaching of Russian: Games and Gamification of Learning (2023) that explores the theory and practice of gamification in language education. Tab Content 6Author Website:Countries AvailableAll regions |
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