Teaching Games: Bringing data-driven pedagogy to the classroom

Author:   Janne Tyni, PH D
Publisher:   Independently Published
ISBN:  

9798279394524


Pages:   130
Publication Date:   24 March 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
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Teaching Games: Bringing data-driven pedagogy to the classroom


Overview

Teaching Games: Bringing Data-Driven Pedagogy to the ClassroomTeaching Games: Bringing Data-Driven Pedagogy to the Classroom A Practical Guide for Educators in Technical and Creative FieldsAre you teaching in the dark, hoping your lessons land-or do you have a clear map of what your students actually understand? Teaching Games: Bringing Data-Driven Pedagogy to the Classroom is a practical, provocative guide for educators in technical and creative fields who are ready to replace guesswork with evidence. Move beyond traditional lectures and high-stakes exams to build a responsive, empathetic, and truly effective classroom. In this book, you'll learn how to: Listen to Your Classroom: Use simple, low-tech methods to uncover student confusion in real time-and have the courage to change your lesson plan on the spot. Design for Long-Term Learning: Implement research-backed study strategies that help students retain complex material, moving them from passive consumers to active problem-solvers. Cultivate Intrinsic Motivation: Move beyond grades as the main driver. Learn how to structure your course so students are driven by curiosity, craftsmanship, and the satisfaction of genuine mastery. Assess What Really Matters: Shift from judging final products to evaluating the learning process itself. Use portfolios, drafts, and iterative projects to measure growth, resilience, and professional skill development. Build a Transparent Learning Partnership: Create a classroom culture of trust by openly sharing data, course logic, and even your own teaching mistakes. Turn students from passive attendees into invested co-creators of their education. Who This Book Is ForThis book is written for educators, instructors, and professors who believe teaching is more than content delivery-it's a craft of human connection and intellectual empowerment. Whether you're teaching game development, computer science, design, engineering, or any creative-technical discipline, you'll find actionable strategies to transform your approach. Perfect for both new educators building their first syllabus and experienced instructors looking to revitalize their teaching practice with evidence-based methods. Transform Your Teaching PracticeEquip yourself with the philosophical framework and actionable toolkit to make your classroom a dynamic engine for deep, lasting learning. Stop guessing and start teaching with evidence.

Full Product Details

Author:   Janne Tyni, PH D
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 0.70cm , Length: 22.90cm
Weight:   0.181kg
ISBN:  

9798279394524


Pages:   130
Publication Date:   24 March 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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