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OverviewFull Product DetailsAuthor: Carly Finseth , Matthew Wilhelm KapellPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc Dimensions: Width: 15.20cm , Height: 1.10cm , Length: 22.90cm Weight: 0.272kg ISBN: 9781476670546ISBN 10: 1476670544 Pages: 216 Publication Date: 08 June 2018 Recommended Age: From 18 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Acknowledgments Preface Introduction 1. Games, Play and the Intersection of Learning 2. Games and the Humanities 3. Identity Creation and Customization: Finding One’s Place in the Game 4. Simplified Subset: Learning Without Risk of Failure 5. Exploration and Discovery 6. Achievements and Rewards 7. How Games Teach Their Players 8. Role-Playing Games and Instructional Design: Best Practices, Heuristics, Applications and Conclusions Concluding Thoughts Appendix: List of RPGs Considered for This Study Chapter Notes References IndexReviewsAuthor InformationCarly Finseth is the Senior Vice President of Education at Northwest Lineman College, where she leads and develops educational standards of excellence for the power delivery industry. Her work has appeared in such publications as the Journal of Technical Writing and Communication, the Journal of Applied Instructional Design, Kairos: A Journal of Rhetoric, Technology, and Pedagogy, the Journal of Teaching Writing and Computers and Composition Online. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York. Tab Content 6Author Website:Countries AvailableAll regions |