Tabletop Game Design for Video Game Designers

Author:   Ethan Ham
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415627016


Pages:   348
Publication Date:   08 September 2015
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $98.99 Quantity:  
Add to Cart

Share |

Tabletop Game Design for Video Game Designers


Add your own review!

Overview

"Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: ""print & play"" tabletop games, links to online games, game design resources, and articles about designing and developing games."

Full Product Details

Author:   Ethan Ham
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 19.10cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.740kg
ISBN:  

9780415627016


ISBN 10:   041562701
Pages:   348
Publication Date:   08 September 2015
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: Getting Started Chapter 2: Foundations Chapter 3: Creating Tabletop Games Chapter 4: Playtesting Tabletop Games Chapter 5: Rules Chapter 6: Themes Chapter 7: Beginnings, Endings, & Elminiation Chapter 8: Movement & Space Chapter 9: Actions & Choices Chapter 10: Chance Chapter 11: Economies Chapter 12: Balance Chapter 13: Computer Turns, Ticks, & Time Chapter 14: Designing Autonomy Chapter 15: Paper Prototying Computer Games

Reviews

Author Information

Ethan Ham has eleven years’ experience in the computer game & media industry as a game designer, programmer, and producer. He has helped develop games that have garnered numerous awards including E3 Game Critic Best Simulation Game, the Academic of Interactive Arts & Sciences Best Massively Multiplayer Game, and Game Industry News Online Game of the Year. In addition to his ongoing work developing and writing about games, Ethan is an Associate Professor and Chairperson of the Department of Interactive Media at Bradley University in Peoria, Illinois.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List