Tabletop Game Accessibility: Meeple Centred Design

Author:   Michael James Heron (Chalmers University of Technology / University of Gothenburg, Sweden)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032541471


Pages:   238
Publication Date:   12 April 2024
Format:   Hardback
Availability:   Not yet available   Availability explained
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Tabletop Game Accessibility: Meeple Centred Design


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Overview

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design. This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions. This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products.

Full Product Details

Author:   Michael James Heron (Chalmers University of Technology / University of Gothenburg, Sweden)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.620kg
ISBN:  

9781032541471


ISBN 10:   1032541474
Pages:   238
Publication Date:   12 April 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Dr Michael James Heron is docent in games at the School of Computer Science and Engineering in Gothenburg, Sweden, and program administrator for the Game Design and Technology program. He is the author of the blog Meeples Like Us, the largest and best systematic analysis of board game accessibility currently available: https://www.meeplelikeus.co.uk/

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