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OverviewDive into the world of developing for all of Apple platforms with SwiftUI, Apple’s new framework that makes writing applications faster and easier with fewer lines of code. This book teaches the basics of SwiftUI to help you write amazing native applications using XCode. For developers already familiar with ReactNative, this book reviews the declarative, state-based DSL that manages the UI and updates it automatically will feel just like what they’re used to. You'll see how SwiftUI reduces the number of lines of code required to achieve the same effects by over 60% and provides a much better experience. Like the announcement of Swift in 2014, SwiftUI is expected to fundamentally change the way developing programmers approach coding iPhone and iPad applications. This book examines how SwiftUI lowers the entry barrier for developers to write amazing cross-platform applications for iOS and iPadOS as well as WatchOS, Mac OS, and TVOS. What You'll Learn Write code in the new SwiftUI syntax Combine views to arrange them for an application Add gestures and controls to an application Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary. Full Product DetailsAuthor: Jayant VarmaPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.454kg ISBN: 9781484255155ISBN 10: 1484255151 Pages: 183 Publication Date: 13 November 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: What is SwiftUIChapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements. Chapter 2: The Syntax of SwiftUI Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements Chapter 3: Views and Controls Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen Chapter 4: State and Data Flow Chapter Goal: Chapter 5: Layout and Presentation Chapter Goal: Combine the views to arrange them for use in a more practical way like an application Chapter 6: Drawing and Animation Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions Chapter 7: Gestures Chapter Goal: Introduce the reader to adding gestures to the application Chapter 8: Previews Chapter Goal: Introduce the user to how they can preview the UI in various forms Chapter 9: Framework Integration Chapter Goal: Introduce the user to put together views from platform specific UI frameworks Chapter 10: Accessing API Data Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it Chapter 11: Real World applications Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster Chapter 12: Advanced Tips and Misc bobs Chapter Goal: The other gems that might not have been covered in the chapters aboveReviewsAuthor InformationJayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 25 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development, Xcode 6 Essentials, and More iPhone Development with Objective-C. He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination. Tab Content 6Author Website:Countries AvailableAll regions |