Swift Pocket Reference

Author:   Anthony Gray
Publisher:   O'Reilly Media
ISBN:  

9781322411897


Pages:   185
Publication Date:   01 January 2014
Format:   Electronic book text
Availability:   In stock   Availability explained
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Swift Pocket Reference


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Overview

Get quick answers for developing and debugging applications with Swift, Apple's multi-paradigm programming language. This pocket reference is the perfect on-the-job tool for learning Swift's modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either of these languages can call APIs implemented in the other. Swift is still evolving, but it's clear that Apple sees it as the future language of choice for iOS and OS X software development.Topics include: Swift's Run-Eval-Print-Loop (REPL) and interactive playgroundsSupported data types, such as strings, arrays, and dictionariesVariables and constantsProgram flow: loops and conditional executionClasses, structures, enumerations, functions, and protocolsClosures: similar to blocks in Objective-C and lambdas in C#Optionals: values that can explicitly have no valueOperators, operator overloading, and custom operatorsAccess control: restricting access to types, methods, and propertiesBuilt-in global functions and their parameter requirements

Full Product Details

Author:   Anthony Gray
Publisher:   O'Reilly Media
Imprint:   O'Reilly Media
ISBN:  

9781322411897


ISBN 10:   1322411891
Pages:   185
Publication Date:   01 January 2014
Audience:   General/trade ,  General
Format:   Electronic book text
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Anthony Gray (but you can call him Tony) has a long history working in tertiary education, where he's provided technical and systems support for academic and research staff, and some very smart students. He loves to teach, with his favorite subjects being Operating Systems, Computer Graphics and Animation with OpenGL, and most recently Mobile Development for iOS. In his spare time, he writes software to scratch his own itch, some of which is available at squidman.net. Secretly he pines for the days when you could hand-code assembler for your 6502, and occasionally writes emulators so he can do just that.

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