Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition

Author:   Siddharth Shekar ,  Stephen Haney
Publisher:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781788471152


Pages:   434
Publication Date:   28 September 2018
Format:   Paperback
Availability:   In stock   Availability explained
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Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition


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Full Product Details

Author:   Siddharth Shekar ,  Stephen Haney
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781788471152


ISBN 10:   1788471156
Pages:   434
Publication Date:   28 September 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Designing Games with Swift Sprites, Camera, Action Mix in the Physics Adding Controls Spawning Enemies, Coins, and Power-ups Generating a Never-Ending World Implementing Collision Events Polishing to a Shine Adding Menus and Sounds Advanced Features Introduction to SceneKit Choosing a Monetization Strategy Integrating with Game Center Introduction to SpirteKit in ARKit Introduction to SceneKit in ARKit Preparing for the App Store and Publication Multipeer Augmented Reality

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Author Information

Siddharth Shekar is a game developer and teacher with over 5 years of industry experience and 12 years of experience in C++ and other programming languages, and is adept at graphics libraries such as OpenGL and Vulkan and game engines such as Unity and Unreal. He has also published games on the iOS and Android App Stores. Siddharth has also authored 4 books, including Mastering Android Game Development with Unity and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing He currently lives in New Zealand and is a lecturer in the Games Department at Media Design School. He teaches graphics programming and PlayStation 4 native game development, and mentors fnal year production students. Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form—an amazing combination of visual, auditory, and psychological challenges—rewarding to both the player and the creator. He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby

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