|
![]() |
|||
|
||||
OverviewStay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple’s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. What You’ll Learn Work with Swift classes, properties, and functions Examine proper User Interface (UI) and User Experience (UX)design Understand Swift data types: integers, floats, strings, and booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Use the Xcode debugger to troubleshoot problems with your apps Store data in local app preferences and Core Data databases Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary. Full Product DetailsAuthor: Stefan Kaczmarek , Brad Lees , Gary BennettPublisher: APress Imprint: APress Edition: 5th ed. Weight: 0.728kg ISBN: 9781484248676ISBN 10: 1484248678 Pages: 360 Publication Date: 28 June 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsCh. 1: Becoming a Great iOS Developer Ch. 2: Programming Basics Ch. 3: It’s All about the Data Ch. 4: Making Decisions, Program Flow, and App Design Ch. 5: Object-Oriented Programming with Swift Ch. 6: Learning Swift and Xcode Ch. 7: Swift Classes, Objects, and Methods Ch. 8: Programming Basics in Swift Ch. 9: Comparing Data Ch. 10: Creating User Interfaces Ch. 11: Storing Information Ch. 12: Protocols and Delegates Ch. 13: Introducing the Xcode Debugger Ch. 14: A Swift iPhone App Ch. 15: Developing an Apple Watch AppReviewsAuthor InformationStefan Kaczmarek is a software Engineer with over 20 years of experience specializing in mobile applications, large-scale software systems, project management, network protocols, encryption algorithms, and audio/video codecs. He has experience developing iOS software from webcams to fitness to education to point of sale. Stefan is also the author of Swift 4 For Absolute Beginners and Objective-C For Absolute Beginners. Brad Lees has more than a decade of experience in application development and server management. He has specialized in creating and initiating software programs in real-estate development systems and financial institutions. His career has been highlighted by his positions as information systems manager at The Lyle Anderson Company, product development manager for Smarsh, vice president of application development for iNation, and IT manager at The Orcutt/Winslow Partnership, the largest architectural firm in Arizona. A graduate of Arizona State University, Brad and his wife, Natalie, reside in Phoenix with their five children. Tab Content 6Author Website:Countries AvailableAll regions |