Surviving Game School…and the Game Industry After That

Author:   Michael Lynch ,  Adrian Earle ,  Diana Nguyen
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138568136


Pages:   275
Publication Date:   20 February 2018
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $294.00 Quantity:  
Add to Cart

Share |

Surviving Game School…and the Game Industry After That


Add your own review!

Overview

Full Product Details

Author:   Michael Lynch ,  Adrian Earle ,  Diana Nguyen
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.703kg
ISBN:  

9781138568136


ISBN 10:   1138568139
Pages:   275
Publication Date:   20 February 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 – High School Chapter 2 – Paralyzed by a Plethora of Possibilities Chapter 3 – Before You Get to College…Chapter 4 – Day One Chapter 5 – Year OneChapter 6 – Teamwork, Part One Chapter 7 – The Roles in Building a Game Chapter 8 – Year Two Chapter 9 – Becoming a Professional Chapter 10 – San Francisco (and LA) Bound Chapter 11 – Year Three Chapter 12 – Internships and Coops Chapter 13 – Year Four Chapter 14 – Graduation Day Chapter 15 – Transitions Chapter 16 - The Hiring Process Chapter 17 – Your First Gig Chapter 18 – A Day in the Life Chapter 19 - Teamwork, Part TwoChapter 20 - Crunch Time Chapter 21 – Post Mortem Chapter 22 – Your First Promotion

Reviews

Author Information

Professor Michael F. Lynch, Rensselear Polytechnic Institute, has been a member of the Games and Simulation Arts and Sciences (GSAS) program in HASS since its inception. Within that, he is primarily interested in Interactive Storytelling, music and sound design. His continuing research interests revolve around several topics in Interactive Storytelling (I-S), particularly new forms of Artificial Intelligence (based on Clarion) that can provide for more human-realistic Non-Player Characters (NPCs). Adrian Earle is a game developer and industry veteran who has been credited on games developed by the following companies: Vicarious Visions, Inc., MicroProse-Spectrum HoloByte UK-Europe, Stormfront, etc.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List