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OverviewFull Product DetailsAuthor: Van BurnhamPublisher: MIT Press Ltd Imprint: MIT Press Edition: New edition Dimensions: Width: 25.40cm , Height: 2.50cm , Length: 25.40cm Weight: 1.973kg ISBN: 9780262524209ISBN 10: 0262524201 Pages: 448 Publication Date: 24 October 2003 Recommended Age: From 18 years Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Inactive Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviews... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages. Dominic Al-Badri Kansai Time Out, Japan ... Big, glossy, comprehensive... a blitz of zippy words and zappy graphics. Iain Finlayson The Times Weekend Review Who can resist a book that opens by tying invention of the video game to development of the atom bomb? Computer Gaming World Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth... Bill Smith LA Weekly It's impossible to praise this book too highly. Paul Di Filippo Asimov's ... [M]akes a crucial point... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood. Erik Davis Bookforum ... this book celebrates... software, programmers, and machines that arose from nothing more than the desire to create the perfect game. Fin Fahey New Scientist .,. this book celebrates ... software, programmers, and machines that arose from nothing more than the desire to create the perfect game. -- Fin Fahey, New Scientist ...[A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages. -- Dominic Al-Badri * Kansai Time Out, Japan * ...Big, glossy, comprehensive...a blitz of zippy words and zappy graphics. -- Iain Finlayson * The Times Weekend Review * Who can resist a book that opens by tying invention of the video game to development of the atom bomb? * Computer Gaming World * Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth... -- Bill Smith * LA Weekly * It's impossible to praise this book too highly. -- Paul Di Filippo * Asimov's * ...[M]akes a crucial point...the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood. -- Erik Davis * Bookforum * ...this book celebrates...software, programmers, and machines that arose from nothing more than the desire to create the perfect game. -- Fin Fahey * New Scientist * Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book. --Ed Logg, Super Duper Game Guy, Midway Games, and programmer of Asteroids ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages. Dominic Al-Badri Kansai Time Out, Japan ... Big, glossy, comprehensive... a blitz of zippy words and zappy graphics. Iain Finlayson The Times Weekend Review Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime. --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world s favorite contemporary pastime. Donald A. Thomas, Jr. , Curator of I.C. When and former marketing manager of Atari It's about time for a book to comprehensively review the history and evolution of the dynamic videogame world--fortunately, Supercade is that book. --Ralph H. Baer, The Father of Home Videogames and inventor of the Magnavox Odyssey Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer... she's a GAMER! Joe Santulli , Editor-in-Chief of Digital Press Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer... she's a GAMER! --Joe Santulli, Editor-in-Chief of Digital Press Who can resist a book that opens by tying invention of the video game to development of the atom bomb? Computer Gaming World Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth... Bill Smith LA Weekly It's impossible to praise this book too highly. Paul Di Filippo Asimov's ... [M]akes a crucial point... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood. Erik Davis Bookforum ... this book celebrates... software, programmers, and machines that arose from nothing more than the desire to create the perfect game. Fin Fahey New Scientist Author InformationVan Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society. Tab Content 6Author Website:Countries AvailableAll regions |