Supercade: A Visual History of the Videogame Age 1971–1984

Author:   Van Burnham
Publisher:   MIT Press Ltd
Edition:   New edition
ISBN:  

9780262524209


Pages:   448
Publication Date:   24 October 2003
Recommended Age:   From 18 years
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Supercade: A Visual History of the Videogame Age 1971–1984


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Full Product Details

Author:   Van Burnham
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Edition:   New edition
Dimensions:   Width: 25.40cm , Height: 2.50cm , Length: 25.40cm
Weight:   1.973kg
ISBN:  

9780262524209


ISBN 10:   0262524201
Pages:   448
Publication Date:   24 October 2003
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Inactive
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Reviews

... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages. Dominic Al-Badri Kansai Time Out, Japan ... Big, glossy, comprehensive... a blitz of zippy words and zappy graphics. Iain Finlayson The Times Weekend Review Who can resist a book that opens by tying invention of the video game to development of the atom bomb? Computer Gaming World Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth... Bill Smith LA Weekly It's impossible to praise this book too highly. Paul Di Filippo Asimov's ... [M]akes a crucial point... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood. Erik Davis Bookforum ... this book celebrates... software, programmers, and machines that arose from nothing more than the desire to create the perfect game. Fin Fahey New Scientist


.,. this book celebrates ... software, programmers, and machines that arose from nothing more than the desire to create the perfect game. -- Fin Fahey, New Scientist


...[A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages. -- Dominic Al-Badri * Kansai Time Out, Japan * ...Big, glossy, comprehensive...a blitz of zippy words and zappy graphics. -- Iain Finlayson * The Times Weekend Review * Who can resist a book that opens by tying invention of the video game to development of the atom bomb? * Computer Gaming World * Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth... -- Bill Smith * LA Weekly * It's impossible to praise this book too highly. -- Paul Di Filippo * Asimov's * ...[M]akes a crucial point...the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood. -- Erik Davis * Bookforum * ...this book celebrates...software, programmers, and machines that arose from nothing more than the desire to create the perfect game. -- Fin Fahey * New Scientist *


Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book. --Ed Logg, Super Duper Game Guy, Midway Games, and programmer of Asteroids ... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages. Dominic Al-Badri Kansai Time Out, Japan ... Big, glossy, comprehensive... a blitz of zippy words and zappy graphics. Iain Finlayson The Times Weekend Review Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime. --Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world s favorite contemporary pastime. Donald A. Thomas, Jr. , Curator of I.C. When and former marketing manager of Atari It's about time for a book to comprehensively review the history and evolution of the dynamic videogame world--fortunately, Supercade is that book. --Ralph H. Baer, The Father of Home Videogames and inventor of the Magnavox Odyssey Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer... she's a GAMER! Joe Santulli , Editor-in-Chief of Digital Press Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer... she's a GAMER! --Joe Santulli, Editor-in-Chief of Digital Press Who can resist a book that opens by tying invention of the video game to development of the atom bomb? Computer Gaming World Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth... Bill Smith LA Weekly It's impossible to praise this book too highly. Paul Di Filippo Asimov's ... [M]akes a crucial point... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood. Erik Davis Bookforum ... this book celebrates... software, programmers, and machines that arose from nothing more than the desire to create the perfect game. Fin Fahey New Scientist


Author Information

Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.

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