Super Scratch Programming Adventure!: Learn to Program by Making Cool Games!

Author:   Lead Project
Publisher:   No Starch Press
ISBN:  

9781593274498


Pages:   162
Format:   Book
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Super Scratch Programming Adventure!: Learn to Program by Making Cool Games!


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Overview

Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. In Super Scratch Adventure!, kids master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall. As they build and expand on their games, kids learn more than just an interface and buttonsOCothey learn to think creatively and reason logically. Each chapter teaches readers how to program a new game, while referencing pop culture favorites like Harry Potter, Star Wars, and Indiana Jones. As kids work their way through the adventures, they effortlessly absorb programming concepts like flow control, broadcasts, data types, and moreOCoall while having fun, making cool things, and playing games. This book is endorsed by Professor Mitchel Resnick, the creator of Scratch, and has been technically reviewed by Scratch developers.

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Author:   Lead Project
Publisher:   No Starch Press
Imprint:   No Starch Press
ISBN:  

9781593274498


ISBN 10:   1593274491
Pages:   162
Audience:   Young adult ,  Teenage / Young adult
Format:   Book
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.

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