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OverviewStudying Videogames is the first book to look at videogames as media texts. Written specifically for advanced level/undergraduate students it covers a broad range of games, industry contexts, and research findings. The book challenges conventional media-analysis approaches; sets out the history, present, and future of games; and interrogates claims about their ""social effects."" Featuring student activities, interviews with key players in the industry, and an extended case study of the Grand Theft Auto cycle, Studying Videogames seriously engages with this powerful media. Full Product DetailsAuthor: Julian McDougall , Wayne O'BrienPublisher: Liverpool University Press Imprint: Auteur Publishing Dimensions: Width: 13.00cm , Height: 1.00cm , Length: 19.50cm Weight: 0.312kg ISBN: 9781903663844ISBN 10: 1903663849 Pages: 192 Publication Date: 20 August 2008 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Language: English Table of ContentsReviewsAuthor InformationJulian McDougall is program leader and senior lecturer in media and education at Newman University College, Birmingham. Wayne O'Brien is director of learning for media and film studies at Smestow School Wolverhampton, U.K. Tab Content 6Author Website:Countries AvailableAll regions |