Studying Gaming Literacies: Theories to Inform Classroom Practice

Author:   Antero Garcia ,  Jennifer S. Dail ,  Shelbie Witte
Publisher:   Brill
Volume:   3
ISBN:  

9789004429833


Pages:   110
Publication Date:   09 April 2020
Format:   Hardback
Availability:   Available To Order   Availability explained
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Studying Gaming Literacies: Theories to Inform Classroom Practice


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Overview

Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastián Castaño, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raúl Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramírez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.

Full Product Details

Author:   Antero Garcia ,  Jennifer S. Dail ,  Shelbie Witte
Publisher:   Brill
Imprint:   Brill
Volume:   3
Weight:   0.314kg
ISBN:  

9789004429833


ISBN 10:   9004429832
Pages:   110
Publication Date:   09 April 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Foreword Donna E. Alvermann List of Figures Notes on Contributors Introduction: Gaming Literacies and the Boundaries of Play Antero Garcia, Jennifer S. Dail and Shelbie Witte PART 1: Methodological Investigations in Literacies Research Introduction to Part 1: Methodological Investigations in Literacies Research Antero Garcia, Jennifer S. Dail and Shelbie Witte 1 Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay Antero Garcia 2 How Youth Can Use Gaming as an Act of Creation Jennifer Wyld 3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman 4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up - #TeamLaV's Interview with James Paul Gee Raul Alberto Mora, James Paul Gee, Michael Hernandez, Sebastian Castano, Tyrone Steven Orrego and Daniel Ramirez PART 2: Playful Explorations Introduction to Part 2: Playful Explorations Antero Garcia, Jennifer S. Dail and Shelbie Witte 5 Building Civic Literacy in the English Language Arts through Geospatial Play Ellen Middaugh and Jolynn A. Asato 6 Projective Worlds: Minecraft and Mcalagaesia Laura D'Aveta 7 Literacy Practice and Play: Participatory Culture in the MMORPG, FFXIV: A Realm Reborn Shannon R. Mortimore-Smith Index

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Author Information

Antero Garcia is an Assistant Professor in the Graduate School of Education at Stanford University. Prior to completing his Ph.D., Antero was an English teacher at a public high school in South Central Los Angeles. Shelbie Witte, Ph.D. (2008), Kansas State University, is the Watson Endowed Chair and Professor of Adolescent Literacy and English Education at Oklahoma State University, where she directs the OSU Writing Project and the Initiative for 21st Century Literacies Research. She has published extensively on the intersections of pedagogy and technology. Jennifer S. Dail, Kennesaw State University, is a Professor of English Education and directs the Kennesaw Mountain Writing Project. She has published multiple articles and co-edited two books, including Young Adult Literature and the Digital World: Textual Engagement through Visual Literacy (Rowman & Littlefield, 2018).

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