Structura 3: The Art of Sparth

Author:   Sparth
Publisher:   Design Studio Press
ISBN:  

9781624650116


Pages:   160
Publication Date:   15 March 2015
Format:   Hardback
Availability:   Available To Order   Availability explained
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Structura 3: The Art of Sparth


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Overview

The highly anticipated follow up to Structura and Structura 2, Structura 3 is the newest collection of images from HALO art director, Sparth, which takes viewers on an amazing journey to imaginary lands. As with his prior best selling books, Structura 3 will not only share his fascinating artwork but will also have tips of the trade for creating believable digital environments and lands. Step-by-step tutorials will provide anyone with the educational tools necessary to design their own fantastical worlds. This next addition to the Structura library is not to be missed!

Full Product Details

Author:   Sparth
Publisher:   Design Studio Press
Imprint:   Design Studio Press
Dimensions:   Width: 25.10cm , Height: 2.00cm , Length: 32.00cm
Weight:   1.361kg
ISBN:  

9781624650116


ISBN 10:   1624650112
Pages:   160
Publication Date:   15 March 2015
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

Art giants such as Sparth remind us there s still room to experiment, to change and grow as artists, in an industry overtly concerned with the zeitgeist. As Nicolas Bouvier s (his real name) colossal career rumbles to the outer edges of its second decade, Structura 3 gives us a snapshot of three years of his work. . . . [it] certainly delivers on inspiration, and has us looking to the horizon for Structura 4 and beyond. Imagine FX


Art giants such as Sparth remind us there s still room to experiment, to change and grow as artists, in an industry overtly concerned with the zeitgeist. As Nicolas Bouvier s (his real name) colossal career rumbles to the outer edges of its second decade, Structura 3 gives us a snapshot of three years of his work. . . . [it] certainly delivers on inspiration, and has us looking to the horizon for Structura 4 and beyond. Imagine FX Art giants such as Sparth remind us there's still room to experiment, to change and grow as artists, in an industry overtly concerned with the zeitgeist. As Nicolas Bouvier's (his real name) colossal career rumbles to the outer edges of its second decade, Structura 3 gives us a snapshot of three years of his work. . . . [it] certainly delivers on inspiration, and has us looking to the horizon for Structura 4... and beyond. --Imagine FX


"""Art giants such as Sparth remind us there's still room to experiment, to change and grow as artists, in an industry overtly concerned with the zeitgeist. As Nicolas Bouvier's (his real name) colossal career rumbles to the outer edges of its second decade, Structura 3 gives us a snapshot of three years of his work. . . . [it] certainly delivers on inspiration, and has us looking to the horizon for Structura 4... and beyond."" --Imagine FX"


Author Information

Sparth (Nicolas Bouvier) has been an artistic director and concept designer in the gaming industry for almost two decades. Born in France, he had the privilege to travel extensively at an early age to such places as Singapore, China, and the United States, where he enjoyed observing people and making note of all the tiny details of life that he was witnessing. His varied influences are largely responsible for his many creative passions, which range from space and buildings to robotics and beyond. Professionally, Sparth worked for six years at Darkworks Studio, the Paris-based game studio responsible for Alone in the Dark 4: The New Nightmare (2001), before leaving for Montreal in 2003 to join Ubisoft on their ongoing projects, Prince of Persia and Assassin's Creed. He then left Montreal for Dallas in 2005, where he spent more than three years working for id Software. Finally, in early 2009, he moved to Seattle to work on Halo adventures with Microsoft's 343 Industries, where he currently serves as art director of Halo 5: Guardians, the next installment in the popular series. Sparth has contributed to the development of several other games since 1997, including Cold Fear (2005) and Rage (2011), and he has also published more than 80 book covers in France, Canada, and the United States. There are no limits to Sparth's creativity when it comes to translating forms and concepts. One of his greatest passions remains to be contemporary architecture, the principles of which he applies to his own art, with an experimental and original approach. He also harbors a fascination for modern skyscrapers, although he admits that he himself wouldn't be able to live too high above the ground.

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