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OverviewImmersion across media opens our perception to altered states of consciousness. Far from disconnecting us from our surroundings, these experiences reframe how we connect to the world and to others. In this age of technological acceleration, myriad new media forms redefine our immersive habits and patterns of gratification. States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they generate. Full Product DetailsAuthor: Philippe Bédard , Alanna Thain , Carl TherrienPublisher: Pallas Publications Imprint: Pallas Publications Weight: 0.960kg ISBN: 9789048558766ISBN 10: 904855876 Pages: 534 Publication Date: 22 April 2025 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews""In a much-needed critical examination of immersion, a key concept of media theory, this remarkable anthology examines its manifestation in a variety of media—VR technology, computer games, film, participatory theater, and narrative fiction—discusses it from a phenomenological point of view, interviews content creators pursuing the experience, and interrogates the future of VR as an artistic and ludic medium."" -- Marie-Laure Ryan ""Running the gamut from virtual reality to film and game studies, theater to philosophy, this collection demonstrates the myriad ways the idea of immersion continues to inspire discussion and debate. Anyone interested in recent work on the concept, particularly in the Canadian context, need look no further."" -- Paul Roquet Author InformationPhilippe Bédard is an independent researcher with a fascination for moving image media and their technologies. As part of his postdoctoral research, he focused on virtual reality, with a focus on the notion of empathy. Finally, he has worked extensively in and around the immersive media industry in Montreal, including work with Xn Québec, Festival du Nouveau Cinéma, the National Film Board of Canada’s interactive studio, and SODEC. Alanna Thain is associate professor of cultural studies, world cinemas and gender, sexuality and feminist studies at McGill University. She directs the Moving Image Research Lab, devoted to the study of the body in moving image media and research-creation practices. She is author of Bodies in Suspense: Time and Affect in Cinema (2017) and co-editor of Lo Tech Pop Cult: Screendance Remixed (2024). She co-directs the research project The Sociability of Sleep, and is director of the research team CORÉRISC, on epistemologies of embodied risk. Her work on immersive practices concerns the intersections of mobile media, dance movement, soft bodies and ambient ecologies, in projects such as Cinema Out of the Box, a bike powered mobile cinema, and in essays such as “Anarchival cinemas.” She is also a member of GRAFIM. Carl Therrien is professor of cinema and game studies at Université de Montréal. He has explored the notion of immersion and affective ecologies in his Ph.D dissertation and in multiple papers and book chapters over the years. He has published extensively on the current challenges of video game historiography through case studies of specific genres such as visual novels, horror games and first-person shooters. In The Media Snatcher (Platform studies, MIT Press, 2019), Therrien builds upon previous findings through a comparative study of the TurboGrafx-16 / PC Engine, confronting American and Japanese perspectives of this expansive technological platform. He has co-founded the History of Games international conference series and has contributed to the annual Game history symposium in Montreal since 2014. Tab Content 6Author Website:Countries AvailableAll regions |
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