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OverviewUsing the action-packed world of sports, this book teaches young readers fundamental coding concepts without using a computer. Learn all about bugs and errors, how to fix them, and how to start seeing them everywhere—especially in sports! Full Product DetailsAuthor: Allyssa LoyaPublisher: Lerner Publishing Group Imprint: Lerner Publishing Group Dimensions: Width: 17.80cm , Height: 0.30cm , Length: 23.50cm Weight: 0.091kg ISBN: 9781541589612ISBN 10: 1541589610 Pages: 32 Publication Date: 01 January 2020 Recommended Age: From 6 to 8 years Audience: Children/juvenile , Primary & secondary/elementary & high school , Children / Juvenile , Educational: Primary & Secondary Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsPractice coding concepts with pencil and paper--and sometimes balls and baskets--in this peppy, easy-to-read series. With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming. Eleven coding projects per volume increase in difficulty from ridiculously simple (put the steps in the right order to shoot a basket) to moderately challenging (writing algorithms for guiding athletes through a course). A variety of formats keeps these puzzle books from looking too much like homework. Some challenges are set up as two-person games. Some use props, and others provide a game board within the book. Big, clear photos of diverse children and adults in athletic action and generous graphics make these books seem easy and fun. VERDICT Coding puzzles that use the language and processes of sports to effectively demonstrate concepts.--School Library Journal, Series Made Simple -- Journal Author InformationAllyssa Loya is an elementary school librarian in North Texas. Her passion for bringing meaningful learning to students let her to cultivate a technology-forward library that includes a makerspace and coding club. She loves sharing her knowledge with her peers and presents on topics that impact future ready libraries. Tab Content 6Author Website:Countries AvailableAll regions |