Sports Videogames

Author:   Mia Consalvo ,  Konstantin Mitgutsch (MIT, GAMBIT Game Lab, USA) ,  Abe Stein (MIT, GAMBIT Game Lab, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415637565


Pages:   320
Publication Date:   22 July 2013
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Sports Videogames


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Full Product Details

Author:   Mia Consalvo ,  Konstantin Mitgutsch (MIT, GAMBIT Game Lab, USA) ,  Abe Stein (MIT, GAMBIT Game Lab, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 2.30cm , Length: 22.90cm
Weight:   0.430kg
ISBN:  

9780415637565


ISBN 10:   0415637562
Pages:   320
Publication Date:   22 July 2013
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

Sports Videogames is a ground-breaking book that brings much needed attention to this rich domain. Drawing together a terrific diversity of approaches, this collection provides a fascinating exploration of what happens when our enduring sports culture meets digital gaming. -T.L. Taylor, Associate Professor of Comparative Media Studies, MIT, author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming This excellent collection of essays pulls together an impressive list of new and established writers, to provide an essential examination of the social and cultural significance of sports video games. I'm sure it will become required reading for many of us. -Garry Crawford, Professor of Sociology, University of Salford, author of Video Gamers


"""Sports Videogames is a ground-breaking book that brings much needed attention to this rich domain. Drawing together a terrific diversity of approaches, this collection provides a fascinating exploration of what happens when our enduring sports culture meets digital gaming."" —T.L. Taylor, Associate Professor of Comparative Media Studies, MIT, author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming ""This excellent collection of essays pulls together an impressive list of new and established writers, to provide an essential examination of the social and cultural significance of sports video games. I’m sure it will become required reading for many of us."" —Garry Crawford, Professor of Sociology, University of Salford, author of Video Gamers"


""Sports Videogames is a ground-breaking book that brings much needed attention to this rich domain. Drawing together a terrific diversity of approaches, this collection provides a fascinating exploration of what happens when our enduring sports culture meets digital gaming."" —T.L. Taylor, Associate Professor of Comparative Media Studies, MIT, author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming ""This excellent collection of essays pulls together an impressive list of new and established writers, to provide an essential examination of the social and cultural significance of sports video games. I’m sure it will become required reading for many of us."" —Garry Crawford, Professor of Sociology, University of Salford, author of Video Gamers


Sports Videogames is a ground-breaking book that brings much needed attention to this rich domain. Drawing together a terrific diversity of approaches, this collection provides a fascinating exploration of what happens when our enduring sports culture meets digital gaming. -T.L. Taylor, Associate Professor of Comparative Media Studies, MIT, author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming This excellent collection of essays pulls together an impressive list of new and established writers, to provide an essential examination of the social and cultural significance of sports video games. I'm sure it will become required reading for many of us. -Garry Crawford, Professor of Sociology, University of Salford, author of Video Gamers


Author Information

Mia Consalvo is the Canada Research Chair in Game Studies and Design at Concordia University. She is the author of Cheating: Gaining Advantage in Videogames and is co-editor of the Handbook of Internet Studies. Konstantin Mitgutsch is a researcher in the field of education science, game studies, learning theories and applied humanities. He works as a Postdoctoral Researcher at the MIT Game Lab at the Massachusetts Institute of Technology and is a Visiting Professor at the University of Vienna in Austria. Abe Stein is a researcher at the MIT Game Lab in the Program in Comparative Media Studies at MIT. His articles and chapters have appeared in Eludamos, Well Played, Convergence: The International Journal of Research into New Media Technologies, Loading... and James Bond in World and Popular Culture. He also writes a monthly sports games column for Kill Screen magazine.

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