Sport and Video Games

Author:   Łukasz Muniowski (University of Szczecin, Poland)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032462226


Pages:   138
Publication Date:   26 February 2025
Format:   Paperback
Availability:   In Print   Availability explained
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Sport and Video Games


Overview

This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, from FIFA, Madden, and NBA 2K to Football Manager and Tony Hawk’s Pro Skater, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Arguing that sports games are a unique interface between virtual worlds and our real-life social worlds, the book examines the concept of simulation; how the performance of athletes and teams in the real world influences video games; and whether those close links enhance or limit the player’s experience. It also considers how video games are used by leagues and sports franchises, through sponsorship and in-game advertisements, to reinforce their brands. Furthermore, it presents a concise history of sports video games, and using narrative methods, it takes a close look at the importance of storytelling in sports video games, not only in the sense of the stories built into the structure of a game but also in the way that fans and media organizations build their own stories in sport, in both real and virtual worlds. The book also asks how sports video games illuminate our understanding of key social issues, including race and gender. This is fascinating reading for anybody with an interest in the sociology or culture of sport or video games, sport business, or the gaming industry.

Full Product Details

Author:   Łukasz Muniowski (University of Szczecin, Poland)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.270kg
ISBN:  

9781032462226


ISBN 10:   1032462221
Pages:   138
Publication Date:   26 February 2025
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction: What are sports video games, why and how should we study them, 1. History of Sports Video Games: From Tennis for Two to realistic video games, 2. How Real Sports Influence Video Games: Simulation, 3. How Video Games Influence Real Sports: Gameplay, 4. Career Modes in Sports Video Games, 5. Race and National Identity in Sports Video Games: Beyond flags and colors, 6. Gender and Sexuality in Sports Video Games: How sports video games became more inclusive

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Author Information

Łukasz Muniowski is Assistant Professor of English Studies at the University of Szczecin, Poland, and author of numerous academic articles and sports books.

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Latest Reading Guide

NOV RG 20252

 

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