Sport and Play in a Digital World

Author:   Ivo van Hilvoorde
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367264697


Pages:   116
Publication Date:   22 March 2019
Format:   Paperback
Availability:   In Print   Availability explained
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Sport and Play in a Digital World


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Overview

Digital technology plays an important role in the everyday lives of people. New types of ‘digital sports’, (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be compared with the first generation of electronic games, as the diversity of games has increased dramatically. Philosophers (of sport) have much to say about these new forms of digital play. This book bridges the gap between ‘game studies’ and current topics within the philosophy of sport literature. It does so by dealing with a variety of topics in which the virtual or the electronic takes over, contradicts or melts with current sports as we know it. This book deals with a variety of conceptual and moral questions, such as: Can video games and eSports be considered as sports activities or not? Are motor skills a defining characteristic of eSports? Can the personal identity be explored within the virtual world? What is happening in a virtual (game) world? How playful is a virtual environment? How do moral standards change in a digital game and how does the game-person and role-playing relate to the real person? This book was originally published as a special issue of Sport, Ethics and Philosophy.

Full Product Details

Author:   Ivo van Hilvoorde
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.226kg
ISBN:  

9780367264697


ISBN 10:   0367264692
Pages:   116
Publication Date:   22 March 2019
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction Ivo van Hilvoorde Virtual Domains for Sports and Games Jason Holt Embodiment and fundamental motor skills in eSports Ivo van Hilvoorde and Niek Pot Broadband and circuits: The place of public gaming in the history of sport Kalle Jonasson What kind of an activity is a virtual game? A Postmodern approach in relation to concept of Phantasm by Deleuze and the philosophy of Huizinga Barış Şentuna and Dinçer Kanbur Personal identity and the Massively Multiplayer Online World Andrew Edgar Will robots ever play sports? Francisco Javier Lopez Frias and Jose Luis Perez Triviño An Earthless World: The Contemporary Enframing of Sport In Digital Games Steven Conway The Defining Components of the Cyborg: Cyborg-Athletes, Fictional or Real? Francisco Javier Lopez Frias

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Author Information

Ivo van Hilvoorde (1968) is Professor at the School of Human Movement and Sport, Windesheim University of Applied Sciences, Zwolle, the Netherlands, and Assistant Professor at the Faculty of Human Movement Sciences, Vrije Universiteit Amsterdam, the Netherlands. In his research, he combines philosophical, sociological and pedagogical perspectives on sport and physical education, with special interest in new technologies.

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