Speccy Nation Volume 2: 1982 - 1992: The Digital Decade

Author:   MR Dan Whitehead
Publisher:   Createspace Independent Publishing Platform
ISBN:  

9781540656049


Pages:   308
Publication Date:   28 November 2016
Format:   Paperback
Availability:   Available To Order   Availability explained
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Speccy Nation Volume 2: 1982 - 1992: The Digital Decade


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Overview

The long-awaited follow up to best-selling retro gaming book Speccy Nation! Join veteran games writer Dan Whitehead on a ten year journey through the dizzying highs and bewildering lows of 1980s pop culture, the cult TV shows, the forgotten cartoons and the blockbuster movies as captured in the bizarre, brilliant and often just terrible tie-in ZX Spectrum games that defined the first ever digital decade. The 1980s! Nostalgia has made this decade hip again, but for those who were there first time around it was a time of social upheaval, uplifting pop music, bombastic TV, lurid fashion and garish cartoons. Transformers! Knight Rider! Fighting Fantasy! Top Gun! Geoff Capes! Rambo! Chewits! Grange Hill! Spitting Image! Samantha Fox! Gobots! Danger Mouse! Airwolf! Super Gran! And more! It was a decade of mass entertainment, of lazy summer holidays, school discos and biking across town on a Saturday morning to spend pocket money on sweets and comics...and maybe a Spectrum game. Yes, the 1980s was also a decade experienced for the first time through computers, as everything was turned into a game for Britain's children to play along at home.

Full Product Details

Author:   MR Dan Whitehead
Publisher:   Createspace Independent Publishing Platform
Imprint:   Createspace Independent Publishing Platform
Dimensions:   Width: 15.20cm , Height: 1.70cm , Length: 22.90cm
Weight:   0.413kg
ISBN:  

9781540656049


ISBN 10:   1540656047
Pages:   308
Publication Date:   28 November 2016
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Dan Whitehead began playing games in 1982 at the age of nine. People began paying him to write about games in 1991, when he started work as a staff writer on Amiga Computing magazine. Since then he has gone on to write about games, film and TV for lots more magazines. In 2004 he fulfilled the dream of a lifetime when he edited a Retro Gamer supplement celebrating Your Sinclair. Presented as the much belated 94th issue of the beloved magazine, officially licensed by YS brand owner Future Publishing, the supplement reunited many of the Your Sinclair team from over the years. Dan Whitehead also wrote about new-fangled modern games for Eurogamer, as well as covering film and television for Big Issue In The North. He has written three graphic novels, two comic books, one children's novel, worked as a gaming consultant for Guinness World Records and sat on the juries for various BAFTA gaming awards. He lives in Cheshire with one lovely wife, two amazing children and two noisy budgies, and runs WordPlay (www.wordplaynarrative.com) a scriptwriting consultancy for games developers.

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