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OverviewAn easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required. Full Product DetailsAuthor: Johannes SteinPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited Dimensions: Width: 7.50cm , Height: 1.50cm , Length: 9.30cm Weight: 0.476kg ISBN: 9781782161509ISBN 10: 1782161503 Pages: 274 Publication Date: 02 April 2023 Audience: General/trade , General Format: Undefined Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationJohannes Stein has been interested in software and game development for most part of his life. He has used a variety of technologies, programming languages, and platforms.In the last few years, he has worked as a freelancer using web and mobile technologies for a number of different companies and start-ups, working on several iOS apps and games. Among the technologies he used were Sparrow, cocos2D, and UIKit. He has co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide that was published in 2011 by Packt Publishing. He can be followed on Twitter: @Stoney_FD. Tab Content 6Author Website:Countries AvailableAll regions |