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OverviewThe book presents the research by the Action Space! Studio on the Evolutionary City. An ambitious project meant to create a new tool not only for urban planners, but also for people involved inside project management business and people outside that practice. A kind of simulator-educational tool. The journey of discovery began by understanding evolution starting with Darwin, his phenotypes, the realms of biology, sociology, and economics. Pumped by evolution's magic the studio quickly plunged into game theory. These two lines of research synthesized into a set of games modeled on diverse aspects of the city - from the tasks a building developer faces when dealing with land value to the more intangible aspects of a city (i.e. the driving forces of desires in social groups). Full Product DetailsAuthor: Batstra Brent , Arie Graafland , Camilo Pinilla , Arthur van BilsenPublisher: ActarD Inc Imprint: ActarD Inc Edition: English ed. Dimensions: Width: 21.00cm , Height: 2.10cm , Length: 15.00cm Weight: 0.660kg ISBN: 9788496540736ISBN 10: 8496540731 Pages: 302 Publication Date: 23 July 2008 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsSpace Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell. --Dwell Magazine Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell. WHY ITS DIVINE: 'Spacefighter' is Actar's book-length exploration of 'The Evolutionary City, ' a piece of software that envisions urban design as a video game. It's like Sim City for real engineers, integrating game theory, economics and biology to simulate the complicated problems in large-scale design. Somehow we doubt Robert Moses would approve. --The Huffington Post Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell. --Dwell Magazine Author InformationTab Content 6Author Website:Countries AvailableAll regions |