Software Engineer's Guide to O3DE

Author:   Luis Sempé
Publisher:   Luis Sempe
ISBN:  

9798232075682


Pages:   464
Publication Date:   21 November 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Software Engineer's Guide to O3DE


Overview

O3DE is an open source, large scale 3D, game, and, simulation engine. With over 2 million lines of code, it is not easy to discover all the great features and technical elements. This guide is intended to help software engineers and programmers navigate the most commonly used and necessary functionality to extend, improve or use O3DE for games, simulations, film, and other interactive media.

Full Product Details

Author:   Luis Sempé
Publisher:   Luis Sempe
Imprint:   Luis Sempe
Dimensions:   Width: 15.20cm , Height: 2.40cm , Length: 22.90cm
Weight:   0.617kg
ISBN:  

9798232075682


Pages:   464
Publication Date:   21 November 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Author Information

Luis Sempé has had the privilege of developing AAA games professionally as a software engineer for over a decade. His passion for game development has driven him to develop expertise in many disciplines. During his career he has developed systems and features in 3D graphics, created gameplay features and authoring tools, developed artificial intelligence systems to simulate flight combat and character behaviors, developed user interface systems for many games and integrated, supported and extended user interface middleware. He has also developed systems for video streaming, localization, and general game engine and tools. User interface development has been a staple of his career, designing and implementing user interface systems for Medal of Honor: Pacific Assault, Army of Two and in particular, the critically acclaimed Deus Ex Human Revolution. In the June/July 2010 issue of Game Developer Magazine he shared his design for the technology that drives the conversation system and character social interactions in Deus Ex Human Revolution in the article Machina Ex - Creating a State-driven gameplay system for Deus Ex: Human Revolution. When he is not developing games professionally he is researching and prototyping game features in C++, XNA, Unity and any new technologies that seem interesting. He has a deep appreciation for independent and hobbyist games and sometimes participates in the indie games community discussions.

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