Situational Game Design

Author:   Brian Upton
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138305182


Pages:   119
Publication Date:   02 November 2017
Format:   Hardback
Availability:   In Print   Availability explained
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Situational Game Design


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Overview

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.

Full Product Details

Author:   Brian Upton
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.340kg
ISBN:  

9781138305182


ISBN 10:   1138305189
Pages:   119
Publication Date:   02 November 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Brian Upton is 20-year veteran of the game industry.  He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon.  From 2002 to 2016 he worked as a senior game designer at Sony’s Santa Monica Studio, where he collaborated with external teams on innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound, and Here They Lie.  He currently is lead world designer at Tangent Games.

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